Messageboard Golem
First Post
From the earliest days of civilization, the greatest empires in the world were forged through the efforts and labors of those least regarded by the cultures that held them under whip and chain. Slaves, those who have been forced against their will to toil for their masters, have served as much an important role in history as those who have been exalted by their sacrifices, and the world of Scythae exceeds this a hundredfold.
Although the background material clearly discusses the social, economic, and political effects that such widespread slavery has within the Maidenheim Campaign Setting, the new d20 rules presented within are easily adaptable to any other d20 setting.
New d20 rules include:
*How to locate, purchase, or sell slaves on the open market, as well as the costs of maintaining them in good condition.
*The ongoing relationships slaves have with their masters and the effects when slaves revolt.
*Putting slaves to work as leased servants or as laborers on plantations, mines, or quarries.
*The potential for profits received from the forced labor of slaves and establishing a slaving guild.
*Optional ways for players to become involved in the slave trade with the Slaver core class or the Slave Lord Prestige Class.
*Additional slave-class options that allow for slaves to be used as adventurers: the Slave-Warrior, Gladiator, Slave-Guard, and the deadly Slave-Assassin.
*New weapons, equipment, poisons, restraints, spells, and magical items used by slavers and those involved in the trade.
For anyone who has ever imagined what it would be like to either take on the role of a slaver or slave owner in a roleplaying game, even to experience the life of the slave himself, Chains and Misery delivers many possibilities for entire adventures and campaigns to be based upon the fates of slaves and their masters.
At the time of this publication, Chains and Misery contains no interior artwork. Chains and Misery is available for sale as a PDF at RPGNow.com, or on an attractive CD at skaldbooks.com.
Although the background material clearly discusses the social, economic, and political effects that such widespread slavery has within the Maidenheim Campaign Setting, the new d20 rules presented within are easily adaptable to any other d20 setting.
New d20 rules include:
*How to locate, purchase, or sell slaves on the open market, as well as the costs of maintaining them in good condition.
*The ongoing relationships slaves have with their masters and the effects when slaves revolt.
*Putting slaves to work as leased servants or as laborers on plantations, mines, or quarries.
*The potential for profits received from the forced labor of slaves and establishing a slaving guild.
*Optional ways for players to become involved in the slave trade with the Slaver core class or the Slave Lord Prestige Class.
*Additional slave-class options that allow for slaves to be used as adventurers: the Slave-Warrior, Gladiator, Slave-Guard, and the deadly Slave-Assassin.
*New weapons, equipment, poisons, restraints, spells, and magical items used by slavers and those involved in the trade.
For anyone who has ever imagined what it would be like to either take on the role of a slaver or slave owner in a roleplaying game, even to experience the life of the slave himself, Chains and Misery delivers many possibilities for entire adventures and campaigns to be based upon the fates of slaves and their masters.
At the time of this publication, Chains and Misery contains no interior artwork. Chains and Misery is available for sale as a PDF at RPGNow.com, or on an attractive CD at skaldbooks.com.