In the last session of my game, I proposed a different type of challenge for the party to deal with.
Petras, the Party's elf and swashbuckler, is a terrible, horrible lech. Sleeps with more women than GP in a dragon's hoard. He went to bed with the wrong woman, though; she was a Trickster Fae. And when he woke up, Petras was a she. The character, naturally, was rather distraught.
So after the party was done heckling poor Petras (now dubbed Petrina), they set about trying to solve the problem. They found a wizard who would help them find the Trickster, and the wizard explained the situation.
Trickster fae are very powerful in their own right. They play potent tricks on people they think deserve it. But the best way to nullify a trickster's power is to Trick them. You have to sucker them into a con, a ploy in some capacity. Once you have done this, it's like catching a leprechaun, or owning a genie's lamp; they are utterly vulnerable to you, and under your thumb.
Problem is, the party was reduced to thinking really hard on how to trick someone. This, from a group of PCs who are con artists and regularly scam NPCs.
Anyways, I liked this idea of presenting a problem to a party that could be solved by any number of ways. The limit is their imagination, planning, and anticipation of their target. It becomes a puzzle with unending answers. The problem comes when saddled with a group that isn't as imaginative, or stops thinking outside the box.
But now that I sit here and write this, I can't really think of any other good examples of Creativity Challenges. Yet, we can still discuss them.
Petras, the Party's elf and swashbuckler, is a terrible, horrible lech. Sleeps with more women than GP in a dragon's hoard. He went to bed with the wrong woman, though; she was a Trickster Fae. And when he woke up, Petras was a she. The character, naturally, was rather distraught.
So after the party was done heckling poor Petras (now dubbed Petrina), they set about trying to solve the problem. They found a wizard who would help them find the Trickster, and the wizard explained the situation.
Trickster fae are very powerful in their own right. They play potent tricks on people they think deserve it. But the best way to nullify a trickster's power is to Trick them. You have to sucker them into a con, a ploy in some capacity. Once you have done this, it's like catching a leprechaun, or owning a genie's lamp; they are utterly vulnerable to you, and under your thumb.
Problem is, the party was reduced to thinking really hard on how to trick someone. This, from a group of PCs who are con artists and regularly scam NPCs.
Anyways, I liked this idea of presenting a problem to a party that could be solved by any number of ways. The limit is their imagination, planning, and anticipation of their target. It becomes a puzzle with unending answers. The problem comes when saddled with a group that isn't as imaginative, or stops thinking outside the box.
But now that I sit here and write this, I can't really think of any other good examples of Creativity Challenges. Yet, we can still discuss them.