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Challenge: Build a 5E campaign with classic modules
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<blockquote data-quote="billd91" data-source="post: 6221834" data-attributes="member: 3400"><p>Having done the same with 3e, I think doing it for Next should probably be a snap. If anything, the conversions are starting to look even easier than in 3e. But time will tell...</p><p></p><p>I placed the Keep on the Borderlands in foothills near the Lortmil Mountains along the frontier of Veluna and we played through Return to the Keep on the Borderlands. After that, they followed the trail of a slaver to the east, attended the wedding of a PC's father in Celene (a modified version of "Wedding Bells" in Dungeon #89), and made it out to the Wild Coast in time to get embroiled in the A series - Scourge of the Slavelords. From there, they went to Greyhawk for a modified version of "Thirds of Purloined Vellum" from Dungeon #88 and then on to White Plume Mountain and a beleaguered small land called Barovia with Castle Ravenloft stuck in the Bandit Kingdoms. After those adventures, one of the PCs was summoned home to Geoff by his father, the Grand Duke, to look into the troubles with giants raiding their allied friends in Sterich.</p><p></p><p>And that's pretty much where the campaign sits due to other games we've been playing (between G2 and G3). There were a number of other encounters/elements of connecting tissue between adventures, particularly during the A series run like a tournament in Jewell Bend in the Principality of Ulek and avoiding the Hextorites starting to run rampant through the Pomarj as the Slavelords collapse.</p></blockquote><p></p>
[QUOTE="billd91, post: 6221834, member: 3400"] Having done the same with 3e, I think doing it for Next should probably be a snap. If anything, the conversions are starting to look even easier than in 3e. But time will tell... I placed the Keep on the Borderlands in foothills near the Lortmil Mountains along the frontier of Veluna and we played through Return to the Keep on the Borderlands. After that, they followed the trail of a slaver to the east, attended the wedding of a PC's father in Celene (a modified version of "Wedding Bells" in Dungeon #89), and made it out to the Wild Coast in time to get embroiled in the A series - Scourge of the Slavelords. From there, they went to Greyhawk for a modified version of "Thirds of Purloined Vellum" from Dungeon #88 and then on to White Plume Mountain and a beleaguered small land called Barovia with Castle Ravenloft stuck in the Bandit Kingdoms. After those adventures, one of the PCs was summoned home to Geoff by his father, the Grand Duke, to look into the troubles with giants raiding their allied friends in Sterich. And that's pretty much where the campaign sits due to other games we've been playing (between G2 and G3). There were a number of other encounters/elements of connecting tissue between adventures, particularly during the A series run like a tournament in Jewell Bend in the Principality of Ulek and avoiding the Hextorites starting to run rampant through the Pomarj as the Slavelords collapse. [/QUOTE]
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