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*Dungeons & Dragons
Challenge: Build a 5E campaign with classic modules
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<blockquote data-quote="Libramarian" data-source="post: 6222027" data-attributes="member: 6688858"><p>My favorite classic module campaign is:</p><p>Start with L1 and U1, using Restenford in place of Saltmarsh. Make the smugglers slavers instead.</p><p>Put maps for the isle from A3-4 and X1 in the pirate ship, as well as the hook to sell exotic beasts in Specularum. The players may now choose to:</p><p>Stay in Restenford for U2-3 and L2.</p><p>Go to Suderham for A3-4 and finish off the slavers.</p><p>Go to X1 with I1 on the plateau and C1 inside I1.</p><p>Go to Specularum (using B6 for power factions), and use it as a base for G1, G2, WG4 and S4.</p><p>G2 leads into G3, and then D1-3.</p><p></p><p>When the players gain possession of the pirate ship, let them know that the stuff around Lendore is for early levels (1-3), the stuff on the Isle of Dread and the Slavers' isle is for mid levels (4-7), and the stuff around Specularum is for high levels (8+), but otherwise let them choose where to go and what order to do stuff in. When I ran this we made it to the end of C1 before calling it quits to play other things. (The link to the next phase is weak unless the PCs go to Specularum first.)</p><p></p><p> If you could take this campaign and have the relative challenge work out pretty closely in DDN without having to modify the adventures much (just straight mechanical conversion), I would be very impressed with the new edition.</p></blockquote><p></p>
[QUOTE="Libramarian, post: 6222027, member: 6688858"] My favorite classic module campaign is: Start with L1 and U1, using Restenford in place of Saltmarsh. Make the smugglers slavers instead. Put maps for the isle from A3-4 and X1 in the pirate ship, as well as the hook to sell exotic beasts in Specularum. The players may now choose to: Stay in Restenford for U2-3 and L2. Go to Suderham for A3-4 and finish off the slavers. Go to X1 with I1 on the plateau and C1 inside I1. Go to Specularum (using B6 for power factions), and use it as a base for G1, G2, WG4 and S4. G2 leads into G3, and then D1-3. When the players gain possession of the pirate ship, let them know that the stuff around Lendore is for early levels (1-3), the stuff on the Isle of Dread and the Slavers' isle is for mid levels (4-7), and the stuff around Specularum is for high levels (8+), but otherwise let them choose where to go and what order to do stuff in. When I ran this we made it to the end of C1 before calling it quits to play other things. (The link to the next phase is weak unless the PCs go to Specularum first.) If you could take this campaign and have the relative challenge work out pretty closely in DDN without having to modify the adventures much (just straight mechanical conversion), I would be very impressed with the new edition. [/QUOTE]
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