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Challenge: Build a 5E campaign with classic modules
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<blockquote data-quote="GX.Sigma" data-source="post: 6222142" data-attributes="member: 6690511"><p>This is basically what I've been doing for the last year or so.</p><p></p><p>We started out in the Keep on the Borderlands. The caves had a drow with a map to "Melf's Acid Arrow" (hidden under Fallcrest), a dead tiefling with a map to an interesting demi-plane (Isle of Dread), an evil priest with a map to a bunch of powerfully chaotic/evil places (Fallcrest, Firestorm Peak, Ravenloft, etc.), where they're searching for a portal to the Outer Planes to try to reawaken a dead god (Dead Gods), and a githzerai who wants to help them because the githyanki have built their capital city on that god's corpse (Lich-Queen's Beloved).</p><p></p><p>The party decided to go to the Isle of Dread. After returning to Waterdeep, they spent a few nights in Undermountain (Castle of the Mad Archmage for DM sanity reasons), swung by Baldur's Gate (Murder in Baldur's Gate), were recruited to fight some giants (Steading of the Hill Giant Chief) found some weird ruins (Bastion of the Boglings), explored the undead-infested ruins of Fallcrest (original content!) before finding the sewers (Slave Pits of the Undercity), and meeting the lich-like ruler of the city, who wants them to go to Barovia, where he tells them the wizard who created him lives (Ravenloft).</p><p></p><p>It's going pretty good. It's been a lot of improv and a lot of "streaming" (reading the module for the first time as I'm running it). The campaign's recurring villain is box text.</p></blockquote><p></p>
[QUOTE="GX.Sigma, post: 6222142, member: 6690511"] This is basically what I've been doing for the last year or so. We started out in the Keep on the Borderlands. The caves had a drow with a map to "Melf's Acid Arrow" (hidden under Fallcrest), a dead tiefling with a map to an interesting demi-plane (Isle of Dread), an evil priest with a map to a bunch of powerfully chaotic/evil places (Fallcrest, Firestorm Peak, Ravenloft, etc.), where they're searching for a portal to the Outer Planes to try to reawaken a dead god (Dead Gods), and a githzerai who wants to help them because the githyanki have built their capital city on that god's corpse (Lich-Queen's Beloved). The party decided to go to the Isle of Dread. After returning to Waterdeep, they spent a few nights in Undermountain (Castle of the Mad Archmage for DM sanity reasons), swung by Baldur's Gate (Murder in Baldur's Gate), were recruited to fight some giants (Steading of the Hill Giant Chief) found some weird ruins (Bastion of the Boglings), explored the undead-infested ruins of Fallcrest (original content!) before finding the sewers (Slave Pits of the Undercity), and meeting the lich-like ruler of the city, who wants them to go to Barovia, where he tells them the wizard who created him lives (Ravenloft). It's going pretty good. It's been a lot of improv and a lot of "streaming" (reading the module for the first time as I'm running it). The campaign's recurring villain is box text. [/QUOTE]
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