Guilberwood
First Post
Hi guys,
My ten-year-long epic level campaign is drawing to a close (only 4 sessions left). In the next session, the characters will return home after a trip through the planes. They’ll be leaving Mount Celestia (Dome of Creation) and will arrive at their home plane in a high mountain pass where the gate is located.
The party consists of a Monk, a Ranger, a Paladin and a Wizard of 22nd level. Even though they are very high level, they don’t have access to teleportation spells, which means they’ll have to climb down the mountain the hard way. They can use spells like fly and spider climb to move through tough spots, but the duration of these spells is not long enough to allow them to simply fly the whole way down.
During the next game session, I don’t want to extend this climb too much and turn it into a drag, but I don’t want to simply say “You spend X days climbing down the mountain” either. Thus, what I’m looking for is a way to make this climb an interesting event for my players, something that transpires the difficulty of climbing down a huge mountain. I wonder if that is even possible with characters of this level.
Has anyone done anything similar? Any tips or ideas for enhancing this part of my next session are welcome.
Thanks in advance,
Guilberwood
My ten-year-long epic level campaign is drawing to a close (only 4 sessions left). In the next session, the characters will return home after a trip through the planes. They’ll be leaving Mount Celestia (Dome of Creation) and will arrive at their home plane in a high mountain pass where the gate is located.
The party consists of a Monk, a Ranger, a Paladin and a Wizard of 22nd level. Even though they are very high level, they don’t have access to teleportation spells, which means they’ll have to climb down the mountain the hard way. They can use spells like fly and spider climb to move through tough spots, but the duration of these spells is not long enough to allow them to simply fly the whole way down.
During the next game session, I don’t want to extend this climb too much and turn it into a drag, but I don’t want to simply say “You spend X days climbing down the mountain” either. Thus, what I’m looking for is a way to make this climb an interesting event for my players, something that transpires the difficulty of climbing down a huge mountain. I wonder if that is even possible with characters of this level.
Has anyone done anything similar? Any tips or ideas for enhancing this part of my next session are welcome.
Thanks in advance,
Guilberwood