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General Tabletop Discussion
*Pathfinder & Starfinder
Challenge: Make Knowledge Skills Useful
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<blockquote data-quote="Mistwell" data-source="post: 1128246" data-attributes="member: 2525"><p>Regarding taking 10: I have never seen any rule that says you cannot take 10 on a knowledge check. Knowledge checks are your ability to recall something you have stuidied. Therefore, it makes sense that it can be random, since your memory can be random, and it also makes sense that taking a moment to calming think about it would get you an average amount of information recalled.</p><p></p><p>Using a knowledge skill to determine the weaknesses or special strengths of a monster, when you encounter the monster, is a threatening situation. Therefore, you cannot take 10...hopefully the sudden sight of the monster will bring up long forgotten information in your brain, but maybe the sight of it will cause brain freeze and you can't remember anything. It's a roll.</p><p></p><p>On the other hand, if you look at a drawing of that monster while calming sitting down and thinking about it, I think it is perfectly reasonable that you be able to take 10 to recall information. You don't have the event itself smacking you in your face causing a sudden amazing recollection (which would be rolling a natural 20), but you recall the basics about that creature.</p><p></p><p>You could also use magic to help you recall information. Assume you have a spell that adds +10 to your next skill check, and you use it for a knowledge check. I would think the effect of the +10 is that you're able to recall something you have really forgotten, something you only heard in passing and never made any real serious attempt to memorize, a footnote in a book from 10 years ago or an offhand comment of a teacher. The magic helps your memory.</p><p></p><p>I see no reason to treat knowledge checks as a special kind of skill. You can take 10, you can use magic, whatever. </p><p></p><p>On another note: Thanks to everyone who has contributed some DCs. Please keep them coming! And if you know of any published sources for additional DCs, please let me know!</p></blockquote><p></p>
[QUOTE="Mistwell, post: 1128246, member: 2525"] Regarding taking 10: I have never seen any rule that says you cannot take 10 on a knowledge check. Knowledge checks are your ability to recall something you have stuidied. Therefore, it makes sense that it can be random, since your memory can be random, and it also makes sense that taking a moment to calming think about it would get you an average amount of information recalled. Using a knowledge skill to determine the weaknesses or special strengths of a monster, when you encounter the monster, is a threatening situation. Therefore, you cannot take 10...hopefully the sudden sight of the monster will bring up long forgotten information in your brain, but maybe the sight of it will cause brain freeze and you can't remember anything. It's a roll. On the other hand, if you look at a drawing of that monster while calming sitting down and thinking about it, I think it is perfectly reasonable that you be able to take 10 to recall information. You don't have the event itself smacking you in your face causing a sudden amazing recollection (which would be rolling a natural 20), but you recall the basics about that creature. You could also use magic to help you recall information. Assume you have a spell that adds +10 to your next skill check, and you use it for a knowledge check. I would think the effect of the +10 is that you're able to recall something you have really forgotten, something you only heard in passing and never made any real serious attempt to memorize, a footnote in a book from 10 years ago or an offhand comment of a teacher. The magic helps your memory. I see no reason to treat knowledge checks as a special kind of skill. You can take 10, you can use magic, whatever. On another note: Thanks to everyone who has contributed some DCs. Please keep them coming! And if you know of any published sources for additional DCs, please let me know! [/QUOTE]
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Challenge: Make Knowledge Skills Useful
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