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<blockquote data-quote="Kitsunekaboom" data-source="post: 1213206" data-attributes="member: 8301"><p>Well here it is, so that everyone can make happy slappy noises about it. </p><p></p><p>The Architect (Monstrous Spider, Huge + Earth Elemental + Psionic + Half-Fiend)</p><p>Huge Outsider (Earth, Evil)</p><p>Hit Dice: 10d8+20 (65)</p><p>Initiative: +4 (Dex)</p><p>Speed: 40 Ft, climb 30 Ft, Burrow 30 Ft., Fly 40 Ft. (Average) </p><p>(50 Ft, climb 30 Ft., Burrow 30 Ft., Fly 40 Ft. (Average))</p><p>AC: 21 (-2 Size, +4 Dex, +9 Natural, +4 Deflection)</p><p>Attacks: Bite +12 Melee, 4 Claw +7 Melee</p><p>Damage: Bite 2d6+9 and poison, Claw 1d8+4</p><p>Face/Reach: 15 Ft. By 15ft/10ft</p><p>Special Attacks: Burrow, Earth Mastery, Poison, Psionics, Spell-Like Abilities, Web </p><p>Special Qualities: Damage Reduction: 5/+1, Darkvision 60?, Elemental, Immunities, Tremorsense, Vermin </p><p>Saves: Fort: +8, Ref: +7, Will: +3</p><p>Abilities: Str:25, Dex:20, Con:14, Int:4, Wis:10, Cha:4 </p><p>Skills: Climb +15, Hide +11, Jump +15*, Knowledge (Architecture) +3, </p><p>Knowledge (Planes) +3, Spot +12*</p><p>Feats: Inertial Barrier, Speed of Thought</p><p>Climate/Terrain: Temperate and warm land, underground, the abyss, hell, the ethereal plane, or it?s own unique demiplane. </p><p>Organization: Unique, often found with 10-100 of her Children.</p><p>Challenge Rating: 11</p><p>Treasure: 1/10 coins; 50% goods; 50% items</p><p>Alignment: Always Neutral Evil</p><p>Advancement: 11-23 HD (Huge)</p><p></p><p>The Architect is a bizarre creature birthed from the very earth of the Abyss. She takes no side in the ongoing struggles of hell, but instead works on weaving her own plane from earth, bits of the hells, and whatever else it finds. She will lay webs in one plane, and wait for prey in her own. When a creature is caught, it is pulled in. </p><p></p><p>No one knows what the ultimate goal of the Architect or why she works at creating this plane, or creating her servitor race. She isn?t quite intelligent enough to make it a fearsome opponent, but she may very well be a scheme by some higher up creature. She reacts well to Drow elves, and never traps them against their will.</p><p></p><p>The Architect has no ties to Lloth and Lloth seems not to take much notice of the Architect. The Architect?s plane is known as the Web. </p><p></p><p>Combat</p><p></p><p>The Architect prefers not to fight, instead she will Burrow or fly away. She relies on spell-like abilities against airborne foes, and will use Darkness in hopes of distracting them long enough to escape using the Burrow ability. If these fail she will use the Ultrablast ability, or one of the psionic attack forms. </p><p></p><p>Burrow (Ex): An earth elemental creature can glide through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other signs of its presence. A move earth spell cast on an area containing a burrowing earth elemental creature flings the creature back 30 feet, stunning the creature for 1 round unless it succeeds at a Fortitude save. </p><p></p><p>Earth Mastery (Ex): An earth elemental creature gains a +1 bonus on attack and damage rolls if both it and its foe touch the ground. If an opponent is airborne, the earth elemental creature suffers a ?4 penalty on attack and damage rolls.</p><p></p><p>Elemental: Immune to poison, sleep, paralysis, and stunning. Not subject to critical hits.</p><p></p><p>Immunities: A Half-Fiend is immune to poison. They also have acid, cold, electricity, and fire resistance 20.</p><p></p><p>Psionics (Sp): At will ? Genesis, Improved Etherealness, Mass Dominate, Planeshift, </p><p>Teleport Without Error, Ultrablast</p><p>These abilities are as the powers manifested by an 10th-level psion.</p><p>Attack/Defense Modes (Sp): At will ? ego whip, Mind Thrust, Psychic Crush/empty mind, mental barrier, thought shield</p><p></p><p>Poison (Ex): DC 22, 1d8 Str damage</p><p></p><p>Spell-Like Abilities: 3/day-Darkness, Poison; 1/day ?Contagion, Desecrate, </p><p>Unholy Blight; as a 10th level sorcerer.</p><p></p><p>Telepathy (Su): A psionic creature can communicate telepathically with any creature within 100 feet that has a language.</p><p></p><p>Tremorsense (Ex): The earth elemental creature can automatically sense the location of anything within 60 feet that is in contact with the ground. </p><p></p><p>Vermin: Immune to mind-influencing effects</p><p></p><p>Web (Ex): DC 28 to escape, 34 to break, 14 HP</p><p></p><p>Skills: +4 Hide and Spot checks, Hunting Spiders +6 Jump, +8 Spot</p></blockquote><p></p>
[QUOTE="Kitsunekaboom, post: 1213206, member: 8301"] Well here it is, so that everyone can make happy slappy noises about it. The Architect (Monstrous Spider, Huge + Earth Elemental + Psionic + Half-Fiend) Huge Outsider (Earth, Evil) Hit Dice: 10d8+20 (65) Initiative: +4 (Dex) Speed: 40 Ft, climb 30 Ft, Burrow 30 Ft., Fly 40 Ft. (Average) (50 Ft, climb 30 Ft., Burrow 30 Ft., Fly 40 Ft. (Average)) AC: 21 (-2 Size, +4 Dex, +9 Natural, +4 Deflection) Attacks: Bite +12 Melee, 4 Claw +7 Melee Damage: Bite 2d6+9 and poison, Claw 1d8+4 Face/Reach: 15 Ft. By 15ft/10ft Special Attacks: Burrow, Earth Mastery, Poison, Psionics, Spell-Like Abilities, Web Special Qualities: Damage Reduction: 5/+1, Darkvision 60?, Elemental, Immunities, Tremorsense, Vermin Saves: Fort: +8, Ref: +7, Will: +3 Abilities: Str:25, Dex:20, Con:14, Int:4, Wis:10, Cha:4 Skills: Climb +15, Hide +11, Jump +15*, Knowledge (Architecture) +3, Knowledge (Planes) +3, Spot +12* Feats: Inertial Barrier, Speed of Thought Climate/Terrain: Temperate and warm land, underground, the abyss, hell, the ethereal plane, or it?s own unique demiplane. Organization: Unique, often found with 10-100 of her Children. Challenge Rating: 11 Treasure: 1/10 coins; 50% goods; 50% items Alignment: Always Neutral Evil Advancement: 11-23 HD (Huge) The Architect is a bizarre creature birthed from the very earth of the Abyss. She takes no side in the ongoing struggles of hell, but instead works on weaving her own plane from earth, bits of the hells, and whatever else it finds. She will lay webs in one plane, and wait for prey in her own. When a creature is caught, it is pulled in. No one knows what the ultimate goal of the Architect or why she works at creating this plane, or creating her servitor race. She isn?t quite intelligent enough to make it a fearsome opponent, but she may very well be a scheme by some higher up creature. She reacts well to Drow elves, and never traps them against their will. The Architect has no ties to Lloth and Lloth seems not to take much notice of the Architect. The Architect?s plane is known as the Web. Combat The Architect prefers not to fight, instead she will Burrow or fly away. She relies on spell-like abilities against airborne foes, and will use Darkness in hopes of distracting them long enough to escape using the Burrow ability. If these fail she will use the Ultrablast ability, or one of the psionic attack forms. Burrow (Ex): An earth elemental creature can glide through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other signs of its presence. A move earth spell cast on an area containing a burrowing earth elemental creature flings the creature back 30 feet, stunning the creature for 1 round unless it succeeds at a Fortitude save. Earth Mastery (Ex): An earth elemental creature gains a +1 bonus on attack and damage rolls if both it and its foe touch the ground. If an opponent is airborne, the earth elemental creature suffers a ?4 penalty on attack and damage rolls. Elemental: Immune to poison, sleep, paralysis, and stunning. Not subject to critical hits. Immunities: A Half-Fiend is immune to poison. They also have acid, cold, electricity, and fire resistance 20. Psionics (Sp): At will ? Genesis, Improved Etherealness, Mass Dominate, Planeshift, Teleport Without Error, Ultrablast These abilities are as the powers manifested by an 10th-level psion. Attack/Defense Modes (Sp): At will ? ego whip, Mind Thrust, Psychic Crush/empty mind, mental barrier, thought shield Poison (Ex): DC 22, 1d8 Str damage Spell-Like Abilities: 3/day-Darkness, Poison; 1/day ?Contagion, Desecrate, Unholy Blight; as a 10th level sorcerer. Telepathy (Su): A psionic creature can communicate telepathically with any creature within 100 feet that has a language. Tremorsense (Ex): The earth elemental creature can automatically sense the location of anything within 60 feet that is in contact with the ground. Vermin: Immune to mind-influencing effects Web (Ex): DC 28 to escape, 34 to break, 14 HP Skills: +4 Hide and Spot checks, Hunting Spiders +6 Jump, +8 Spot [/QUOTE]
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