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<blockquote data-quote="Kitsunekaboom" data-source="post: 927215" data-attributes="member: 8301"><p><strong>Servitors of the Architect (Goblin + Drider + Fiendish + Psionic + Half-Earth Elemental)</strong></p><p><strong>Medium Outsider (Earth)</strong></p><p><strong>Hit Dice:</strong> 4d8+28 (46)</p><p><strong>Initiative:</strong> +4 (Improved Initiative)</p><p><strong>Speed:</strong> 40 Ft, climb 25 ft.</p><p><strong>AC:</strong> 16 (+6 Natural)</p><p><strong>Attacks:</strong> Morningstar +8 melee, Bite +3 Melee; or javelin +2 ranged</p><p><strong>Damage:</strong> Morningstar 1d8+5, Bite 1d3+2 and Poison; or javelin 1d6+5</p><p><strong>Face/Reach:</strong> 5 Ft. By 5ft/5ft</p><p><strong>Special Attacks:</strong> Poison, Psionics, Smite Good, Spell-like abilities</p><p><strong>Special Qualities:</strong> Cold and Fire Resistance: 10, Damage Reduction 5/+1, Darkvision 60’, Immunities, SR: 15, Telepathy</p><p><strong>Saves:</strong> Fort: +10, Ref: +1, Will: +3</p><p><strong>Abilities:</strong> Str:20, Dex:11, Con:25, Int:10, Wis:13, Cha:10 </p><p><strong>Skills:</strong> Hide +12, Knowledge (Architecture) +1, Knowledge (Planes) +1, Listen +7, </p><p>Move Silently +16, Spot +7</p><p><strong>Feats:</strong> Improved Initiative, Speed of Thought</p><p><strong>Climate/Terrain:</strong> Any Land, the Web, Underground</p><p><strong>Organization:</strong> Solitary, Pair, or Gang (2-6)</p><p><strong>Challenge Rating:</strong> 7</p><p><strong>Treasure:</strong> Double Standard</p><p><strong>Alignment:</strong> Always Chaotic Evil</p><p><strong>Advancement:</strong> By character class (psion)</p><p></p><p>These creatures, once goblins, now something more, were created by the Architect to serve in every way. They themselves were Drow slaves, given over to the Architect to do with as she will. In just a generation the goblins that started were turned into frightening beasts. They stand as tall as a man, have rocky skin, red eyes, and startling power. </p><p></p><p>They kidnap beings from other planes, or seek out certain elements from others, or gather ectoplasm to maintain the integrity of the Web. </p><p></p><p><strong>Combat</strong></p><p></p><p>The Architect’s servitors tend to stay out of combat. When their mistress forces them into battle they attack from range first, using javelins, psionic powers, and spell-like abilities then move in closer. They bash with their morning stars and then bite. </p><p></p><p>Otherwise they use plane shift or teleport without error to escape. </p><p></p><p><strong>Immunities:</strong> Servitors are immune to disease, any spells that involve earth or stone, and gains a +4 racial bonus on Fortitude saves vs. Poison. </p><p></p><p><strong>Psionics (Sp):</strong> At will – Etherealness, Plane Shift, Teleport Without Error</p><p>These abilities are as the powers manifested by an 4th-level psion.</p><p>Attack/Defense Modes (Sp): At will – ego whip, Mind Thrust, /empty mind, thought shield</p><p></p><p><strong>Poison (Ex):</strong> DC 22, 1d4 Str damage</p><p></p><p><strong>Smite Good (Su):</strong> Once per day a Servitor can make a normal attack to deal additional damage equal to its HD total against a good foe.</p><p></p><p><strong>Spell-Like Abilities:</strong> 1/day – dancing lights, darkness, detect chaos, detect evil, detect good, detect law, faerie fire, levitate; cast as a 1st-level sorcerer. Also magic stone, soften earth and stone; cast as a 4th-level sorcerer.</p><p></p><p><strong>Telepathy (Su):</strong> A Servitor can communicate telepathically with any creature within 100 feet that has a language.</p><p></p><p><strong>Skills:</strong> Servitors gain a +8 racial bonus to Move Silently checks, and a +4 racial bonus to Hide checks.</p></blockquote><p></p>
[QUOTE="Kitsunekaboom, post: 927215, member: 8301"] [b]Servitors of the Architect (Goblin + Drider + Fiendish + Psionic + Half-Earth Elemental) Medium Outsider (Earth) Hit Dice:[/b] 4d8+28 (46) [b]Initiative:[/b] +4 (Improved Initiative) [b]Speed:[/b] 40 Ft, climb 25 ft. [b]AC:[/b] 16 (+6 Natural) [b]Attacks:[/b] Morningstar +8 melee, Bite +3 Melee; or javelin +2 ranged [b]Damage:[/b] Morningstar 1d8+5, Bite 1d3+2 and Poison; or javelin 1d6+5 [b]Face/Reach:[/b] 5 Ft. By 5ft/5ft [b]Special Attacks:[/b] Poison, Psionics, Smite Good, Spell-like abilities [b]Special Qualities:[/b] Cold and Fire Resistance: 10, Damage Reduction 5/+1, Darkvision 60’, Immunities, SR: 15, Telepathy [b]Saves:[/b] Fort: +10, Ref: +1, Will: +3 [b]Abilities:[/b] Str:20, Dex:11, Con:25, Int:10, Wis:13, Cha:10 [b]Skills:[/b] Hide +12, Knowledge (Architecture) +1, Knowledge (Planes) +1, Listen +7, Move Silently +16, Spot +7 [b]Feats:[/b] Improved Initiative, Speed of Thought [b]Climate/Terrain:[/b] Any Land, the Web, Underground [b]Organization:[/b] Solitary, Pair, or Gang (2-6) [b]Challenge Rating:[/b] 7 [b]Treasure:[/b] Double Standard [b]Alignment:[/b] Always Chaotic Evil [b]Advancement:[/b] By character class (psion) These creatures, once goblins, now something more, were created by the Architect to serve in every way. They themselves were Drow slaves, given over to the Architect to do with as she will. In just a generation the goblins that started were turned into frightening beasts. They stand as tall as a man, have rocky skin, red eyes, and startling power. They kidnap beings from other planes, or seek out certain elements from others, or gather ectoplasm to maintain the integrity of the Web. [b]Combat[/b] The Architect’s servitors tend to stay out of combat. When their mistress forces them into battle they attack from range first, using javelins, psionic powers, and spell-like abilities then move in closer. They bash with their morning stars and then bite. Otherwise they use plane shift or teleport without error to escape. [b]Immunities:[/b] Servitors are immune to disease, any spells that involve earth or stone, and gains a +4 racial bonus on Fortitude saves vs. Poison. [b]Psionics (Sp):[/b] At will – Etherealness, Plane Shift, Teleport Without Error These abilities are as the powers manifested by an 4th-level psion. Attack/Defense Modes (Sp): At will – ego whip, Mind Thrust, /empty mind, thought shield [b]Poison (Ex):[/b] DC 22, 1d4 Str damage [b]Smite Good (Su):[/b] Once per day a Servitor can make a normal attack to deal additional damage equal to its HD total against a good foe. [b]Spell-Like Abilities:[/b] 1/day – dancing lights, darkness, detect chaos, detect evil, detect good, detect law, faerie fire, levitate; cast as a 1st-level sorcerer. Also magic stone, soften earth and stone; cast as a 4th-level sorcerer. [b]Telepathy (Su):[/b] A Servitor can communicate telepathically with any creature within 100 feet that has a language. [b]Skills:[/b] Servitors gain a +8 racial bonus to Move Silently checks, and a +4 racial bonus to Hide checks. [/QUOTE]
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