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Challenge: Pure core wizard melee combatant
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<blockquote data-quote="Ilium" data-source="post: 2975899" data-attributes="member: 40124"><p>Ok, weird challenge for everybody. Make a character whose levels are ALL in wizard (or sorcerer, I suppose) but make him as effective as possible in melee. I've taken a shot at it, of course, but I'm sure EN Worlders can do better if they try. Here are the conditions that I used:</p><p></p><p>12th level wizard (or sorcerer)</p><p>Core books/SRD only</p><p>No psionics (just to clarify since they are OGC)</p><p>No magic items</p><p></p><p>How effective in melee can you make this character with unlimited buff time casting only his own spells?</p><p>How effective can you make him with NO buff or preparation time?</p><p>How about with one round of prep time?</p><p></p><p>Of course I picked 12th level because it gives you access to Tenser's Transformation (so does 11th level, but I wanted the extra feat).</p><p></p><p>What I came up with was a character who, with 2-3 rounds of buff time, has a 28 AC and a full attack of +19/+19/+14/+9 with a spiked chain. He does a very modest 2d4+3 damage, but has the improved trip and improved disarm feats.</p><p></p><p>With no preparation or buff in place he has an AC of 13, a full attack of +11/+6 (still not bad for a wizard with no buffs or magic items, but that AC will get him killed quick).</p></blockquote><p></p>
[QUOTE="Ilium, post: 2975899, member: 40124"] Ok, weird challenge for everybody. Make a character whose levels are ALL in wizard (or sorcerer, I suppose) but make him as effective as possible in melee. I've taken a shot at it, of course, but I'm sure EN Worlders can do better if they try. Here are the conditions that I used: 12th level wizard (or sorcerer) Core books/SRD only No psionics (just to clarify since they are OGC) No magic items How effective in melee can you make this character with unlimited buff time casting only his own spells? How effective can you make him with NO buff or preparation time? How about with one round of prep time? Of course I picked 12th level because it gives you access to Tenser's Transformation (so does 11th level, but I wanted the extra feat). What I came up with was a character who, with 2-3 rounds of buff time, has a 28 AC and a full attack of +19/+19/+14/+9 with a spiked chain. He does a very modest 2d4+3 damage, but has the improved trip and improved disarm feats. With no preparation or buff in place he has an AC of 13, a full attack of +11/+6 (still not bad for a wizard with no buffs or magic items, but that AC will get him killed quick). [/QUOTE]
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Challenge: Pure core wizard melee combatant
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