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Challenge: Pure core wizard melee combatant
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<blockquote data-quote="kerbarian" data-source="post: 2976376" data-attributes="member: 40393"><p>Yup, this is definitely the way to go. And you can get a full attack even after charging 80' <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> I think the attacks would only be for 1d10+8, though, since you wouldn't have the Hydra's Improved Natural Attack feat.</p><p></p><p>A couple more spells that could be tacked on -- <em>Improved Invisibility</em> (helps offense as well as defense with the +2 to hit and denial of dex bonus) and <em>Greater</em> <em>Heroism</em>. <em>Fly</em> is always handy, too. <em>Enlarge Person</em> could be used for greater reach (but lower AC), if you rule that it can stack with the size change from Polymorph.</p><p></p><p>Also, you could pay someone to cast <em>Greater Magic Fang</em> on you and then cast <em>Permanency</em>. If the potion of Bull's Strength (material component for Tenser's Transformation) is allowed, then I'd imagine that a potion of Greater Magic Fang would be, too, especially since it's only ever needed once.</p><p></p><p>It would also probably be a good idea to take Power Attack. With all the extra stuff I mentioned (assuming invis gives +2 to hit) and maximum power attack, that would give 13 attacks at +14 and 1d10+21 each. That's an average of 344 damage/round vs. AC15 targets, and you can charge 180' due to <em>Fly</em> plus <em>Haste</em>.</p><p></p><p>With one round of buffing (polymorph into Hydra only), it's 12 attacks at +10 and 1d10+6 each, for an average of 116 damage/round vs. AC15 targets. AC would be 22, though I suppose you could also sneak in a quickened <em>Mage Armor</em> or <em>Shield</em>.</p></blockquote><p></p>
[QUOTE="kerbarian, post: 2976376, member: 40393"] Yup, this is definitely the way to go. And you can get a full attack even after charging 80' :) I think the attacks would only be for 1d10+8, though, since you wouldn't have the Hydra's Improved Natural Attack feat. A couple more spells that could be tacked on -- [i]Improved Invisibility[/i] (helps offense as well as defense with the +2 to hit and denial of dex bonus) and [i]Greater[/i] [i]Heroism[/i]. [i]Fly[/i] is always handy, too. [i]Enlarge Person[/i] could be used for greater reach (but lower AC), if you rule that it can stack with the size change from Polymorph. Also, you could pay someone to cast [i]Greater Magic Fang[/i] on you and then cast [i]Permanency[/i]. If the potion of Bull's Strength (material component for Tenser's Transformation) is allowed, then I'd imagine that a potion of Greater Magic Fang would be, too, especially since it's only ever needed once. It would also probably be a good idea to take Power Attack. With all the extra stuff I mentioned (assuming invis gives +2 to hit) and maximum power attack, that would give 13 attacks at +14 and 1d10+21 each. That's an average of 344 damage/round vs. AC15 targets, and you can charge 180' due to [i]Fly[/i] plus [i]Haste[/i]. With one round of buffing (polymorph into Hydra only), it's 12 attacks at +10 and 1d10+6 each, for an average of 116 damage/round vs. AC15 targets. AC would be 22, though I suppose you could also sneak in a quickened [i]Mage Armor[/i] or [i]Shield[/i]. [/QUOTE]
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Challenge: Pure core wizard melee combatant
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