howandwhy99
Adventurer
I don't think blind-player-Monopoly is a story-game or a role-playing game. I think it's a boardgame that requires a lot of narrative discourse to pull off. Neither role-playing nor storytelling is going on there. I was using it as an example to show the Storytelling game qualifier didn't hold up as those games are, as you said, narrative authority resolution games, where boardgames are not. They are modeled (usually fictional) reality games. Just as RPGs are, but with less breadth.Yep, I realise that, but looking again at my post I can see how I generated a mistaken implication.
I was just trying to say what I think the indie-RPG ways is of distinguishing their RPGs (which you say are not RPGs at all, but rather storytelling games) from blind-player-Monopoly, which you implied they are committed to labelling an RPG also.
They distinguish the two by appealing to different metagame priorities.
Playing only the DDM rules/combat rules when playing 4E one session does not make that session a wargame. But that kind of confusion was what happened back in '74. Most never think that way now. Now we have the opposite problem.

Check my edit above, meta-game priorities don't redefine games without those priorities.