Challenge to WotC: Initiative


log in or register to remove this ad

Sighter said:
Huh.

You know, many software companies share very small tidbits with their consumers- not just flavor information. I remember the build up to Warcraft 3....

So initiative should be the first thing they can share. They can share the Saving Throws as Defenses bit, but not initiative? I hope they decide to share more soon; I'm not convinced that 4th edition is a good idea. It has no appeal to me (spend money on new version or play old version... hmm), especially since my group has no problems with 3.5.

WotC has provided some neat 'ideas' but most of them seem designed for the Hack And Slash crowd not my kind of RPG. Most of the design concepts turn me off; I'd be more interested in some Mechanics, even if its just the amount of damage a kukri deals or initiative or even how hit points work.

Anything other than "4e will perfect the D&D experience until we come up with something even more perfecter".

This seems an odd post to me. You say that 3.5 works fine for you and your group, that's fine, and makes sense when you later suggest that you've seen nothing to sell you on 4th (makes sense, then, that if you don't see anything broken from your perspective, you have no need to buy fixes).

What confuses me, though, is the part where you say that the ideas behind 4th are, as far as you can tell, designed for the hack and slash crowd, not your style... and then complain that they're not releasing mechanics crunch. If I were the anti-hack and slash style (and among a group for whom the current mechanics don't get in the way, no less), mechanical crunch is the last thing that I care about in a product, and I certainly won't complain that they're releasing the kind of fluffy bits that would represent the real change in systems for my RP-heavy (or whatever you want to label it) group.

So, yeah. Just felt like talking out loud as I scratched my head.
 

Remove ads

Top