Challenging my high-lvl group (NPCs and monsters; my players shouldn't read this!)


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Drunkadelic, thanks. I saw it too late!

James, she started at 17th or 18th lvl with a +2 ECL. She's a half-undead (ghost), a +4 ECL Dragon Magazine template that we customized for our own purposes. In other words, she's mostly human but with an undead taint that gives her certain interesting abilities.

KidC is updating her character sheet tonight, so I'll ask for a copy to post.

Hey, lets do some brainstorming! I have two more months off before continuing the campaign. What are some fun, easy plots with which to restart the game?
 

Are there still a few loose ends hanging? I seem to remember a spell that prevented remembering the king's son, or something in that direction. Has that been resolved?
 

If he is destroyed along with hisclosest cadre, and the entrance to the cyst sealed, the spark that drives the ghouls shall fade as well.

Maybe not an easy plot, but is Sodor (sp?) considered part of his closest cadre? And, as a note, just because the ghouls are sparkless doesn't mean all those little goddlings currently sealed up are to stay that way. Someone, eventually, will let them go. Perhaps it should be the party; using them to take on Elder.

Also, I seem to recall something about there being another undead kingdom up north (whole undead Paladin plotline.) It would play off the party's skills.
 
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You could always make them go back for the sword for any number of reasons.

Just when you think you're out of the Necropolus... they pull you back in.

And I think it goes without saying that I'm gibbering with glee and the introduction of my cheese. :)
 

Nothing like the old nefarious doppleganger manipulating the shaky, post-godfall political climate to generate some drama. Hah, throw one in Eversink and you might have them all pulling out their hair.

Then again, you did say fun and easy...
 

Well, they did send a guy off to check on the modrons. Maybe he comes back with word.

Not that I want to spoil anything, but can you give us a quick overview of where things stand now?
 

The group is planeshifting, and they end up getting re-routed to the Faerie Realm for a massive party to celebrate the Festival of The Thousand Acorns. Unfortunately, nefarious forces have stolen all the beer, and we all know that faeries die if they don't drink enough. Can the party find the stolen beer in time? And why would someone go to the trouble of protecting beer from even divine scrying?
 



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