Seeing as my last monster post went over well, here are two that I came up with. Both use negative energy in unique ways, but niether are undead. They could easily be working for the ghouls, due to their abilities. And both could use some char levels to bring them on par with the Defenders.
Life Taker
Medium-Size Outsider (Evil)
HD: 12d8+60 (114)
Initiative: +8 (+4 Dex, +4 Improved Initiative)
Speed: 50’
AC: 28 (+4 Dex, +14 Natural)
Attacks: Shadow Blade +19/+14/+9
Damage: Shadow Blade 1d12+7 and Soulbane
Face/Reach: 5’x5’/5’
Special Attacks: Shadow Blade, Soulbane, Spell-like Abilities
Special Qualities: Damage Reduction 20/+2, SR 24, Immunities, Darksight, Shadow Form
Saves- F: +13 R: +12 W: +11
Abilities: Str 21, Dex 18, Con 20, Int 13, Wis 16, Cha 14
Skills: Concentrate +20, Hide +23, Listen +18, Move Silently +23, Spellcraft +18, Spot +18, Wilderness Lore +18, Knowledge (planes) +4
Feats: Improved Initiative, Power Attack, Cleave, Track
Clime: Any
Organization: Solitary, Pair, or Hunt (3-5)
CR: 13 (?)
Treasure: Half coins; standard goods; standard items
Align: Always Neutral Evil
Adv. Range: 13-18 HD (Medium-Size); 19-33 (Large)
In the deepest parts of the negative energy plane there are places of such strong un-life that strange creatures and objects are birthed. A famous example of such is the deadly voidstone. Another, rarer example is a Life Taker, a strange outsider birthed where several souls fall to the plane’s deadly influence. They hunt out life, on which they feast, and are famous for their killing skill. They area also excellent at remaining hidden, and make perfect assassins.
Life Takers are patches of solid darkness, rough featureless sketches of tall, broad-shouldered but lean men. They move quickly and stealthily, even in combat, wielding their deadly shadow blades.
Combat
Life Takers prefer ambush, tracking prey and laying down clever ambushes. They use their shadow form abilities to strike from impossible places, and to retreat if necessary. They attack weaker looking opponents first, to gain strength.
Shadow Blade (Su): These unique swords are shards of negative energy, melded into the creatures’ arms, and can be created and dismissed as free actions. They have an enhancement bonus of +2.
Soul Bane (Su): When striking a living opponent with a shadow blade, a Life Taker focuses negative energy to strike at the target’s life force. Living opponents take and additional 2d6 damage. The Life Taker heals 5 points of damage with each strike, if possible. Any opponent reduced to –1 hp or below by a Life Taker’s attack is affected as if by a death knell spell. Benefits from multiple uses of this stack for the Life Taker, with up to a +10 to strength, +5 caster level, and up to 5d8 temporary hp.
Spell-like abilities: A Life Taker can use the following as spell like abilities, once per day unless noted. Deeper darkness 3/day, desecrate, enervation, magic circle against good, unholy blight. The Life Taker casts these as a 12 level sorcerer, DC: 12+spell level.
Darksight (Ex): Born in the lightless depths of the negative energy plane, Life Takers can “see” in any darkness, even magical forms.
Shadow Form (Su): For a total of one minute each day, the Life Taker can become a mass of true shadows, becoming incorporeal. Entering Shadow Form is a standard action, leaving it is a free action. While incorporeal the Life Taker has no strength score, no attack, and has and AC of 16. The minute may be broken up over multiple uses during a day. If a Life Taker is forced to take physical form in a solid object, it is shunted to the nearest empty space, taking 1d6 damage for every 10’ moved in this way.
Immunities: A Life Taker is immune to cold and negative energy effects.
Skills: Due to their shadowy nature, Life Takers gain a +4 racial bonus to hide and move silently checks.