Challenging my high-lvl group (NPCs and monsters; my players shouldn't read this!)


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Graf said:


Time travel is totally bogus dude.
sorry, I couldn't help it.

It would be kind of funny if Ioun actually remembered them from his past but was staying totally mum on the subject.

P is for Paradox. :D

Unless you're saying P'Cat, P.Kitty or Mr. P. Cat. I could go on but that would make me too much of a Defenders Fanboy!

Suggestion: Here's a twisted idea I thought of while skimming the most recent posts. Most noteably this quote from Eccles:

The simplest Legend Lore about Nolin would provide his phoenix background, together with plenty of detail of his past indiscretions. Result? Either cold-based attacks, telekinesis to make the most of it when he explodes, or all the attacking ghouls polymorphed to look like his past lovers.

Does the phoenix being imbeded into Nolin's soul mean that he is considered a native Outsider? If so, imagine his horror is someone tries to summon him. Pehaps an irate marilith. (Was she completely destroyed or only banished? I can't remember.)

Or perhaps Nolin's new 'drow girlfriend' wants another night of lovin' with the flaming bard and she kept a scrap of his tunic or something like that. Having a personal item would allow her to easily summon him with the right type of preparation.

Malachite would say 'I told you so' but with more stoic drama. :D

Cheers!

KF72
 

Knightfall1972 said:


Does the phoenix being imbeded into Nolin's soul mean that he is considered a native Outsider? If so, imagine his horror is someone tries to summon him. Pehaps an irate marilith. (Was she completely destroyed or only banished? I can't remember.)

KF72

Class concept. And even if Nolin doesn't count as an Outsider, Tao certainly does. Pay the darn unicorn-woman back for the fight for the Belt of Giant Strength...

Magic Circle against Good or Law would be pretty effective to protect the ghouls from a fair chunk of the party. It would have the benefit of totally excluding any affected Outsiders, native or otherwise.

If Tao (or any others) could be summoned away from the fight at the moment of greatest need then it would annoy the party no end! Not to mention the possibility that Tao could be summoned into somewhere deeply unpleasant. Either an ambush or the Elemental Plane of Fire spring to mind...

Actually, the Para-Elemental plane of Acid and Ooze might be more annoying. Whilst the end of the summon returns the creature in good health, what happens to their arms and equipment is a bit more open to debate.
 

In the hopes of tapping the brains of those masters of monster advancement, I put forth this beastie, in the hopes that my peers can tell me if I advanced it correctly, it's proper CR, and even find if it's of some use to PC and his crew.

Meet Bzzzzt.

Bzzzt; Behir/Air Elemental: CR 12?; Size G; HD 27d10+243; hp 399; Init +1; Spd 40 ft, climb 15 ft, fly 100 ft.; AC 21 (10 Touch); BAB +25; Atk: +43 melee (2d6 + 14, Bite), +26/+26/+26/+26/+26 melee (1d6 + 12, Claws); SA Air Mastery, Breath weapon, improved grab, swallow whole, constrict 2d12+14; SQ Electricity immunity, Poison Immunity, Sleep Immunity, Paralysis Immunity, Not subject to critical hits, Darkvision 60', DR 10/+1, scent, can’t be tripped; AL N; SV Fort +20, Ref +21, Will +11; Str 34, Dex 20, Con 25, Int 7, Wis 14, Cha 12.
Languages spoken: Common
Skills and Feats: Climb +18, Hide +5, Spot +7; Cleave, Power Attack, Breath Weapon, Constrict, Improved Grab, Scent, Swallow Whole, Dodge, Mobility, Spring Attack, Blind-Fight, Flyby Attack.


He's a Behir, advanced to 27 HD (from 9) and then had the Air Elemental template from Dragon 307 applied to him. His CR seems off, but I'm not really sure. If it's not, then I need to buff it up some more. Any suggestions along those lines would certainly be appreciated.
 
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Before I look at Bzzzt (who looks extremely cool), let me say that I've thought about time travel. In particular, I've thought about something similar to that cool Ravenloft module where the same house exists in three separate time periods. It might be neat to go back to before Aleax and Morak et al tried to tackle the ghouls. I haven't found a good way to fit it in, yet - but I'm working on it. :D
 

Time travel... Hmmm...Tricky to pull off well. Here is something I did in one of my campaigns that involved undead and time travel, I know it's not what you are looking for per say but it was cool. Read twice for full affect:

Start with 1 alive NPC(aNPC) and 1 undead badguy(UBG).
1) UBG is very aloof - but cocky and sends very strange things at the party (reason is he is manipulating events as he remembers they went the first time)
aNPC - reacts normal.

2) UBG manipulates party to time travel trap he has spent a long time designing. aNPC gets sent into distant past.

3) aNPC hates past and blames heroes.

4) aNPC uses knowledge of future to gain power, and tries hard to keep the past the way he remembers it. Avoids all type of urges to proverbially "Kill Hitler"

5) aNPC dies and arises from death in undeath. Becomes UBG

6) UBG pays particular attention to events surrounding aNPC and its ancestors. Moves behind the scenes to make sure aNPC is in a position to fall for time trap and not killed.

7) After aNPC is sent to the past, UBG is totally free and no longer a slave to fate. For them the transformation can only happens after it is revealed, but the UBG has been harboring a grudge for millennium.

I did this with the FR lich guy and it worked very well - plus it does not lead to time paradoxes, but makes the PCs more personally involved with the UBG. I can see it now -
From the shadows a decayed form of a gnome shambles forward. As it claps its hands, flakes of black flesh and maggots fall to the ground. Its head cocks at an impossible angle and you feel heat from the green flames in its dead eye sockets burn your soul. Without opening it's mouth it speaks in a raspy voice - "Congratulation! You made it here! And in a grand manner - just as I remembered. Unfortunately, you are no longer valuable to me. I have waited sooo long to destroy you. Don't tell me you have forgotten me already? You don't remember you old friend Priggle? Just as well, it seems the rest of the world forgot about me too ..."
 
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Kugar said:
I can see it now -
From the shadows a decayed form of a gnome shambles forward. As it claps its hands, flakes of black flesh and maggots fall to the ground. Its head cocks at an impossible angle and you feel heat from the green flames in its dead eye sockets burn your soul. Without opening it's mouth it speaks in a raspy voice - "Congratulation! You made it here! And in a grand manner - just as I remembered. Unfortunately, you are no longer valuable to me. I have waited sooo long to destroy you. Don't tell me you have forgotten me already? You don't remember you old friend Priggle? Just as well, it seems the rest of the world forgot about me too ..."

Now for sheer entertainment value, this would just be the funniest thing in the world! Roflmao! :D

Although if I was you, Piratecat, and I pulled this trick, I think I'd run for the hills afterwards...:)
 

Time Travel

Dungeon # 86 has an adventure called "Anvil of Time" It's a dragonlance adventure, but could be modified with minimal effort. If you want more info about this adventure let me know.
 

Well, without knowing exactly what sort of Spira-shattering events are occuring, I'll put forth the idea of Divine-mucking about. We know that something big is coming. Such things have pre-quakes and after-shocks. If the players are willing to deal with the lingering temporal effects of a little planar hopping, then they won't be too suprised at other side-effects from Big Mojo (tm).

Let's say that Imbrindarla's going through birth-pangs*, for example, or that her son is releasing waves of temporal instability. Perhaps Calphas has a lesson he wants to impart in his typical distanced fashion, and shifts the characters appropriately, but as dispasionate observers..or worse, are perceived as the enemy by the heroes they've come to observe!

(*- Shudder).

To take another tact, let's consider some other underdark candidates. Perhaps they stumble across a bizarre, pulsating brain-like object that's an artifact left behind by a retreating mind-flayer town or attack-force. A huge memory-unit that was simply too problematic to take along, and was left behind. It could be a powerful trap, or malfunctioning, or any number of things that could create the effect desired. Imagine if most of the party is captured in it's shared illusion, and then TomTom returns and stares at the transfixed heroes. "Uh, guys? What are we looking at, exactly?" :)

Heck, even Stone Bear's ancestors might be the source of the interference. You could do a lot with them, too.
 

Piratecat said:
...let me say that I've thought about time travel. In particular, I've thought about something similar to that cool Ravenloft module where the same house exists in three separate time periods. It might be neat to go back to before Aleax and Morak et al tried to tackle the ghouls. I haven't found a good way to fit it in, yet - but I'm working on it. :D
Sweet!

Might I suggest ancient relic being hawked by some greasy vendor, who doesn't realize what it is?

Agar could take one look and go "WOW!! I haven't seen mojo like that since.. since.. EVER!"

then someone presses a button and POOF! they're stuck back in olden times.. instant diversion from the white kingdom :D
 

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