ConnorSB
First Post
Kugar said:"Crickey! This is one of the largest world-devouring worms I've ever seen. Let's take a closer look."
Sigworthy, if it wasn't so spoilerlaiden...
Kugar said:"Crickey! This is one of the largest world-devouring worms I've ever seen. Let's take a closer look."
Kaodi said:However, it had been discovered many years ago that the fruit bourne by the elf tree granted a small and brief glimpse of the awareness the druidess knew, but to eat one the fruit could mean death for the foolish, as the venom of the demon spider lives on in the juices.
Spatzimaus said:...and each year, the tree grew only two fruit: a red fruit, that bestowed the knowledge, and a white fruit, full of the poison. The tree is located in the ruins of the druidic temple, now occupied by bugbears, goblins, kobolds, rats, and a small white dragon. The small town nearby negotiates for the fruits each year, but recently the supply stopped...
Seriously, how funny would it be to have the Defenders of Daybreak have to go through the Sunless Citadel? Keep the levels of the enemies the same. Sure, it won't take them more than ten minutes to beat, so it's basically a throwaway joke. But, if they kill helpless enemies, that'd be alignment violations for some of them, and they'd have to be very careful not to use what they know about the adventure.
Sensitivity to Psychic Impressions
Clairsentience
Level: Seer 2
Display: Auditory and material
Manifesting Time: 1 hour
Range: Close (25 ft. + 5 ft./2 levels)
Area: Spread with a radius of 25 ft. + 5 ft./2 levels, centered on you
Duration: Concentration, up to 10 min./level
Saving Throw: None
Power Resistance: No
Power Points: 3
You gain historical vision in a given location. Rooms, streets, tunnels, and other discrete locations accumulate psychic impressions left by powerful emotions experienced in a given area. These impressions offer you a picture of the location’s past.
The types of events most likely to leave psychic impressions are those that elicited strong emotions: battles and betrayals, marriages and murders, births and great pain, or any other event where one emotion dominates. Everyday occurrences leave no residue for a manifester to detect.
The vision of the event is dreamlike and shadowy. You do not gain special knowledge of those involved in the vision, though you might be able to read large banners or other writing if they are in your language.
Beginning with the most recent significant event at a location and working backward in time, you can sense one distinct event for every 10 minutes you maintain concentration, if any such events exist to be sensed. Your sensitivity extends into the past a maximum number of years equal to 100 x your manifester level.