Kaodi
Legend
Corsai Is By The Desert, And Those Dwarves Are Awfully Thirsty
Drought, Advanced Great Wyrm Blue Dragon
Gargantuan Dragon (Earth)
Hit Dice: 41d12+410 (702 hp)
Initiative: +0
Speed: 40 ft, burrow 20ft, fly 200ft (clumsy)
Armor Class: 44 (-4 size, +38 natural), touch 6, flat-footed 44
Base Attack/Grapple: +41/+68
Attack: Bite +52 melee (4d6+15)
Full Attack: Bite +52 melee (4d6+15) plus 2 Claws +47 melee (2d8+7) plus 2 Wings +47 melee(2d6+7) plus Tail Slap +47 melee (2d8+22)
Space/Reach: 20 ft/15 ft (20ft with bite)
Special Attacks: Crush (4d6+22), Tail Sweep (2d6+22), Breath Weapon 24d8 (DC 42), FrightfulPresence (DC 39)
Special Qualities: Dragon Traits, Spells, Spell-like Abilities, DR 20/Magic, DR 3/-, Immunity
to Sleep and Paralysis, Immunity to Electricity, SR 33, Blindsense, Keen
Senses, Fast Healing 3, Acid and Sonic Resistance 10, Sound Imitation
Saves: Fort +32, Ref +22, Will +29
Abilities: Str 41, Dex 10, Con 31, Int 22, Wis 18, Cha 24
Skills: Listen +48, Search +50, Spot +48, Bluff +51, Hide +32, Spellcraft +50, Concentration +54, Diplmoacy +51, Escape Artist +44, Intimidate +51, Sense Motive +48, Use Magic Device +51
Feats: Still Spell, Silent Spell, Flyby Attack, Snatch, Hover, Wingover, Ability Focus (Breath
Weapon), Ability Focus (Frightful Presence), Enlarge Spell. Epic Feats: Damage Reduction, Fast Healing, Improved Spell Resistance, Energy Resistance (Acid 10), Energy Resistance (Sonic 10)
Environment: Temperate Deserts
Organization: Solitary
Challenge Rating: 27
Alignment: Lawful Evil
Spell-like Abilities: 3/day - Create/Destroy Water, Ventriloquism; 1/day - Hallucinatory
Terrain, Veil, Mirage Arcana
Spells - Sorcerer 17 (6/8/8/8/7/7/7/7/4, save DC 17 + Spell Level)
0 - Create Water, Cure Minor Wounds, Detect Magic, Light, Mending, Mage Hand, Arcane Mark,Prestidigitation, Open/Close
1 - Magic Missile, Mage Armour, Shield of Faith, Divine Favour, Disguise Self
2 - Eagles Splendor, Cats Grace, Bears Endurance, Detect Thoughts, Touch of Idiocy
3 - Dispel Magic, Bestow Curse, Displacement, Haste
4 - Death Ward, Freedom of Movement, Scrying, Polymorph
5 - Flame Strike, Wall of Stone, Telekinesis, Cloud Kill
6 - Heal, Greater Dispel Magic, Word of Recall
7 - Control Weather, Limited Wish, Greater Arcane Sight
8 - Mind Blank, Horrid Wilting
Liberal use of the ability to destroy (and create) water is probably a great way to bring peoples in the desert under your control... Or to make it harder to find water for 200,000 thirsty dwarves...
Drought, Advanced Great Wyrm Blue Dragon
Gargantuan Dragon (Earth)
Hit Dice: 41d12+410 (702 hp)
Initiative: +0
Speed: 40 ft, burrow 20ft, fly 200ft (clumsy)
Armor Class: 44 (-4 size, +38 natural), touch 6, flat-footed 44
Base Attack/Grapple: +41/+68
Attack: Bite +52 melee (4d6+15)
Full Attack: Bite +52 melee (4d6+15) plus 2 Claws +47 melee (2d8+7) plus 2 Wings +47 melee(2d6+7) plus Tail Slap +47 melee (2d8+22)
Space/Reach: 20 ft/15 ft (20ft with bite)
Special Attacks: Crush (4d6+22), Tail Sweep (2d6+22), Breath Weapon 24d8 (DC 42), FrightfulPresence (DC 39)
Special Qualities: Dragon Traits, Spells, Spell-like Abilities, DR 20/Magic, DR 3/-, Immunity
to Sleep and Paralysis, Immunity to Electricity, SR 33, Blindsense, Keen
Senses, Fast Healing 3, Acid and Sonic Resistance 10, Sound Imitation
Saves: Fort +32, Ref +22, Will +29
Abilities: Str 41, Dex 10, Con 31, Int 22, Wis 18, Cha 24
Skills: Listen +48, Search +50, Spot +48, Bluff +51, Hide +32, Spellcraft +50, Concentration +54, Diplmoacy +51, Escape Artist +44, Intimidate +51, Sense Motive +48, Use Magic Device +51
Feats: Still Spell, Silent Spell, Flyby Attack, Snatch, Hover, Wingover, Ability Focus (Breath
Weapon), Ability Focus (Frightful Presence), Enlarge Spell. Epic Feats: Damage Reduction, Fast Healing, Improved Spell Resistance, Energy Resistance (Acid 10), Energy Resistance (Sonic 10)
Environment: Temperate Deserts
Organization: Solitary
Challenge Rating: 27
Alignment: Lawful Evil
Spell-like Abilities: 3/day - Create/Destroy Water, Ventriloquism; 1/day - Hallucinatory
Terrain, Veil, Mirage Arcana
Spells - Sorcerer 17 (6/8/8/8/7/7/7/7/4, save DC 17 + Spell Level)
0 - Create Water, Cure Minor Wounds, Detect Magic, Light, Mending, Mage Hand, Arcane Mark,Prestidigitation, Open/Close
1 - Magic Missile, Mage Armour, Shield of Faith, Divine Favour, Disguise Self
2 - Eagles Splendor, Cats Grace, Bears Endurance, Detect Thoughts, Touch of Idiocy
3 - Dispel Magic, Bestow Curse, Displacement, Haste
4 - Death Ward, Freedom of Movement, Scrying, Polymorph
5 - Flame Strike, Wall of Stone, Telekinesis, Cloud Kill
6 - Heal, Greater Dispel Magic, Word of Recall
7 - Control Weather, Limited Wish, Greater Arcane Sight
8 - Mind Blank, Horrid Wilting
Liberal use of the ability to destroy (and create) water is probably a great way to bring peoples in the desert under your control... Or to make it harder to find water for 200,000 thirsty dwarves...
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