Champion of Wuha

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Champion of Wuha

The toughest, the fastest, and the best of Wuha’s military are Chapion’s of Wuha. They have defended and kept Wuha safe for over 10,000 years after the war of the undead. But there main purpose was not to kill and stop undead but to be the best Wuha can throw at those that seek to stop the peace that has come over Wuha.

Hit Die: d10

Requirements
To qualify to become a Champion of Wuha, a character must fulfill all the following criteria.

BAB: +6
Region: Wuha
Skills: Knowledge (history) 5 ranks, Knowledge (religion) 5 ranks, Iaijutsu Focus 5 ranks.
Feats: Lightning Reflexes, Great Fortitude, Iron Will, Weapon Focus (Katana), Quickdraw.

Class Skills
The Champion of Wuha’s Class skills (and the key ability for each skill) are Climb (Str), Iaijutsu Focus (Cha), Jump (Str), Knowledge (history) (Int), Knowledge (religion) (Int), Sense Motive (Wis), and Swim (Str).

Skills per level as fighter

BAB: As fighter
Good Saves: Fort

1st – Strike first
2nd— Superior Great Fortitude
3rd—Damage reduction 1/-
4th— Superior Iron Will
5th—Damage reduction 2/-
6th—Superior Lightning Reflexes
7th—Damage reduction 3/-
8th—Quick-Strike
9th—Damage reduction 4/-
10th— Don’t think strike

Strike First (Ex): A Champion of Wuha of at least 1st level adds his Intelligence modifier to his initiative checks.

Damage Reduction (Ex): Starting at 3rd level, the Champion of Wuha gains the extraordinary ability to shrug off some amount of injury from each blow or attack. Subtract 1 from the damage the champion suffers each time he is dealt damage. At 5th level, this damage reduction rises to 2. At 7th, it rises to 3. At 9th, it rises to 4. Damage reduction can reduce damage to 0 but not below 0.

Superior Great Fortitude: This ability provides an additional +2 bonus to Fortitude saves. It stacks with the Great Fortitude Feat.

Superior Iron Will: This ability provides an additional +2 bonus to Will saves. It stacks with the Iron Will Feat.

Superior Lightning Reflexes: This ability provides an additional +2 bonus to Reflex saves. It stacks with the Lightning Reflexes Feat.

Quick-Strike: The chapen of Wuha gets this feat for free even if he dose not meat the Prequesites.

Don’t think strike (Ex): Champion’s of Wuha add their Wisdom modifier, if positive, to their attack and damage rolls with the katana.

QUICK-STRIKE (General, Fighter)
You know how to initiate battle with astonishing speed.
Prerequisites: Improved Initiative, Quickdraw
Benefit: In the first round of combat your initiative is treated just as if you had rolled a 20. Roll normally the second round.

What do you think of this Prc. It seams to be mising some ting but as I know some will say most of its abilitys are to stronge.

This looks to be the first shark world Prc.
 
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If I sound offending I apologyze, but sorry, this PrC is a bunch of powerful abilities put together; I can´t see the "soul" of the class, or at least no more than a guy that strikes first, does a lot of damage, saves well and can take a lot of punishment.
 

Short version: A bit too powerful, and a bit bland.

Long version:This seems a fighter-based PrC, so let's evaluate it as that.

Requirements: Pretty much everyone will have Power Attack, Expertise, and Improved Initiative anyway, although that requires INT 13 and STR 13. Weapon Focus (Katana) is a bit painful since it's an exotic weapon (making EWP:Katana a hidden prerequisite).
So, effectively you're requiring 6 Feats (level 15 Ranger/Paladin, level 12 Human Ranger/Paladin, level 6 Fighter, level 4 Human Fighter)
The skills you require are a bit painful for a pure fighter, but not too bad since you only require 4 ranks. For Rangers and Paladins it's easy to meet (or, if you use the FR stuff, the Educated Feat makes this trivial)
The BAB requirement isn't needed, since you can't meet the Feat requirements without meeting this.

Skill list: pretty small, you left off the skills everyone gets (Craft, Profession)

The BAB, saves, etc. are just like a Fighter, but you give it better Hit Dice, and with the Damage Reduction it's more like a Barbarian anyway.

The unbalancing part is the three exotic abilities. I've always felt the "add your CHA modifier to XXX" abilities are tough to balance, because it varies with the rolling method you used.
To top it off, the most powerful of the three (IMHO) is the one you give at first level. Any Ranger or Paladin would LOVE to take one level of this class, to add their WIS modifier (let's say +3) to their attack and damage rolls. That's a huge plus, easily worth sacrificing one level of their main class, even at high level (which they need to meet the Feat requirement).

My suggestions:
> Rearrange the special abilities. Don't put one at 1st level; make Strike First (overall the least useful, I'd say) at 2nd level, Luck of the Champion at 6th, and Don't Think, Strike at 10th.> Clarify: does Luck of the Champion stack with the Paladin's Divine Grace ability? Does the Damage Reduction stack with a Barbarian's?
> Don't Think, Strike is still too strong. First of all, you just said "to attack and damage". Does that include arrows? Ray spells? Any weapon?
Since you're requiring Weapon Focus: Katana, just say that it only applies to attacks with a Katana. Or maybe say that the attack bonus applies to everything, but the damage bonus only applies to a Katana.
> You require them to be good with a Katana but then never use it for anything. For example, say that their DR is due to deflecting blows with the Katana, and so can only be used when a Katana is wielded and the Champion is not flat-footed or denied his DEX bonus.
> Change the requirements to be a bit more severe. Increase the number of skill ranks needed. Replace Expertise and Power Attack (things everyone already wants) with something less common (Blind-Fight or Endurance or something). Since you already required Iron Will, maybe replace them with Lightning Reflexes and Greater Fortitude.
> Requiring 6 Feats is too much. Not because it makes it too difficult, but because it makes it a Fighter-only PC (what's the point of a 10-level class if you can't take it until level 16?) Drop a Feat or two, adding some more skill requirements and increase the BAB.

I guess the biggest complaint is that it's absolutely superior to being a Fighter or Barbarian, and it's a 1-level class for Rangers and Paladins.
 





This may sound like an odd bit of feedback, but you may want to rethink the name "Wuha." The players in my group would immediately start snickering and making "Scent of a Woman" jokes if they heard it.

-The Gneech
 


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