LuisCarlos17f
Legend
A warlord class is possible when there are homemade versions and by 3PPs, for example the captain by Mage Hand Press.
We are talking about a class that should be useful but power balance in mass battles.
How to explain it? Let's imagine a videogame studio is licenced to create a strategy D&D videogame, and they design a warlord class. After with the playtesting they discover and learn a lot of things, and the warlord has to be redesigned. Then there is a open beta with lots of players, and these discover new things, or combos that break the balance.
It isn't a "this door can't be opened" but "I would need a lot of time and work".
What subclasses would be possible for a warlord class?
We are talking about a class that should be useful but power balance in mass battles.
How to explain it? Let's imagine a videogame studio is licenced to create a strategy D&D videogame, and they design a warlord class. After with the playtesting they discover and learn a lot of things, and the warlord has to be redesigned. Then there is a open beta with lots of players, and these discover new things, or combos that break the balance.
It isn't a "this door can't be opened" but "I would need a lot of time and work".
What subclasses would be possible for a warlord class?