Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Change multiclassing prerequisites?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DammitVictor" data-source="post: 9075082" data-attributes="member: 6750908"><p>The <em>first</em> main problem is that in a system of exponential growth, you're trading the highest-level features of one class for the lowest-level features of one or more other classes. This is most notable with spellcasters and, in 5e, the difference between high-level spells and low-level spells being upcast in high-level slots.</p><p></p><p>The <em>second </em>main problem is that it's practically a tautology that the <em>defining features</em> of a class need to come early because... they're the defining features of the class, members of that class need to have them. But then, it comes too easy for members <em>primarily</em> of another class to get those features by taking a short dip in the class... and then the designers start spreading those features out and pushing them up to higher levels so that single-class characters don't really "come online" until higher levels, and multiclass characters can't get those features without trading <em>even more </em>of the highest-level features of their class.</p><p></p><p>It adds up to a system that can only produce unviable, underpowered characters when <em>practiced as intended</em>, and playable-- balanced or overpowered-- characters only through exploitation of unintended and overpowered rules interactions.</p><p></p><p>I've also got a subjective complaint, that I just can't wrap my head around how a character can <em>stop getting better</em> with the class features of a class that they're using every day.</p><p></p><p>The AD&D rules were a clunky mess, but they were <em>more or less</em> functional for portraying a character who was <em>more or less</em> two or three different classes. The first set of Fourth Edition rules, the feats, were personally unsatisfying; the second set, the hybrids, were better but fell down on account of the way classes intersected with the ability scores. Sort of how 5e multiclassing only really works with the Charisma-based classes.</p></blockquote><p></p>
[QUOTE="DammitVictor, post: 9075082, member: 6750908"] The [I]first[/I] main problem is that in a system of exponential growth, you're trading the highest-level features of one class for the lowest-level features of one or more other classes. This is most notable with spellcasters and, in 5e, the difference between high-level spells and low-level spells being upcast in high-level slots. The [I]second [/I]main problem is that it's practically a tautology that the [I]defining features[/I] of a class need to come early because... they're the defining features of the class, members of that class need to have them. But then, it comes too easy for members [I]primarily[/I] of another class to get those features by taking a short dip in the class... and then the designers start spreading those features out and pushing them up to higher levels so that single-class characters don't really "come online" until higher levels, and multiclass characters can't get those features without trading [I]even more [/I]of the highest-level features of their class. It adds up to a system that can only produce unviable, underpowered characters when [I]practiced as intended[/I], and playable-- balanced or overpowered-- characters only through exploitation of unintended and overpowered rules interactions. I've also got a subjective complaint, that I just can't wrap my head around how a character can [I]stop getting better[/I] with the class features of a class that they're using every day. The AD&D rules were a clunky mess, but they were [I]more or less[/I] functional for portraying a character who was [I]more or less[/I] two or three different classes. The first set of Fourth Edition rules, the feats, were personally unsatisfying; the second set, the hybrids, were better but fell down on account of the way classes intersected with the ability scores. Sort of how 5e multiclassing only really works with the Charisma-based classes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Change multiclassing prerequisites?
Top