D&D (2024) Change multiclassing prerequisites?

What should the multiclass prerequisite be?

  • Higher than 13.

    Votes: 10 17.2%
  • 13

    Votes: 19 32.8%
  • 12

    Votes: 0 0.0%
  • 11

    Votes: 0 0.0%
  • 10

    Votes: 0 0.0%
  • None

    Votes: 29 50.0%

mellored

Legend
I always found it odd that you could make a 16Str, 8 Dex rogue. But then can't multiclass fighter.

And if you want to be a ranger/ paladin, you're really sunk with requiring 13 in 4 different state.

Are we really worried about a 8 Int fighter taking a few levels of wizard?

It just seems unnecessary restrictions to me. So shall we change the multi requirements?
 
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I can't speak for everybody here, but I don't work for WOTC, so there isn't much I can do.

Besides, if I did work for WOTC, I would push for them to eliminate multiclassing altogether. And that would make me a very unpopular person.
Personally, I think I would still allow for multiclassing, but make it feat-locked with a minimum level. After all, it is a case of putting effort into learning a (sometimes radically) different discipline.
 

As to the poll prerequisite: If those scores aren't needed to have a given class in the first place, it doesn't make sense to require them for multiclassing, especially to require them going both ways as is current.
 

I feel multiclassing would work better if there is a "level 0".

Players start at level 1 in a particular class, but it implies having already gone thru "high school training" sotospeak to cover the basics.

But when starting a second class later in the career, one needs to go thru the basic level zero for it.

The level 1 of every 5e class is front loaded. Level 1 is worth several feats of design space unlike later levels which are worth about a feat each. It is easy to split up the level 1 of every class into a level 0 and a level 1.
 

I'm a big proponent of the concept of multiclassing, but I think the pick-a-class method in 3e and 5e is-- speaking admittedly from hindsight-- fatally flawed and unsalvageable.

We're not going to come up with a more functional method as long as we keep holding on to the things that make it less functional.
 

I'm a big proponent of the concept of multiclassing, but I think the pick-a-class method in 3e and 5e is-- speaking admittedly from hindsight-- fatally flawed and unsalvageable.

We're not going to come up with a more functional method as long as we keep holding on to the things that make it less functional.
Why exactly dont levels from different classes work, in your eyes?
 

I always thought multiclassing would work better if you kept your main class and picked up a subclass in another class. This way you could be a fighter/mage or a mage/fighter and still have totally different options and abilities. The 2nd class would be more of a half-class in terms of abilities since you are still advancing in your main class.
 

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