There kind of is. You get stats, a level 1 feat, racial features, and extra skills.I feel multiclassing would work better if there is a "level 0".
Fair point. The ability score prereq doesnt prevent power combos, thus doesnt serve as an effective balancing mechanism.Also removing the prerequisite doesn't affect the more powerful combos, since those ones already have aligned stats. I.e. ranger/rogue or warlock/paladin.
An 8 Int paladin to grab a level of wizard is never going to be a power move. But someone might find it fun to get a lot of rituals.
The 2014 Fighter gets its subclass at level 3. It still is very front-loaded at level 1, as are most classes. It takes many feats of design space to equal a level 1 Fighter, including hit points, save proficiency, weapon-armor training, etcetera. Similar goes for the other classes.There kind of is. You get stats, a level 1 feat, racial features, and extra skills.
And they are moving subclasses to level 3. So it's less front loaded.
This kinda convinced me.I think the minimum score to multiclass out of a class should be eliminated. As funny as the idea of being too stupid to give up wizardry is, I don't think it makes things more fun, and all the other "low score means you can't switch to another class" cases make even less sense.
Sure. A line that says "not all combination work well together" would work just as well.It's a guardrail to keep you from accidentlying into making a character that doesn't work, but there are reasons to dip that wouldn't be germaine to the class's main stat. So none, but explain each class's main stat and then warn about MCing into a something you don't have the stats for.
I think that's what WotC said, but it's inconsistent with single class characters who don't have any requirements. If they really wanted to protect beginners, they would have put minimum scores for each class. Reality is that probably this was a byproduct of bad playtesting politics which favored the pet peeves of some "premium" playtester, without making it part of a bigger picture.It's a guardrail to keep you from accidentlying into making a character that doesn't work, but there are reasons to dip that wouldn't be germaine to the class's main stat. So none, but explain each class's main stat and then warn about MCing into a something you don't have the stats for.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.