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Change multiclassing prerequisites?
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<blockquote data-quote="tetrasodium" data-source="post: 9075364" data-attributes="member: 93670"><p>I would like to see MC prereqs increased to matter but wouldn't stop there. Adding prereqs to subclasses too would be nice. More than just any of the bold from [ispoiler]<strong>15 14 13</strong> 12 10 8[/ispoiler] with the 12 potentially doing it after race, it's just such a low bar that it's almost impossible to not meet. </p><p></p><p>For subclasses gained via MC i'd like to see meaningful investment costs. That's not saying pick a second subclass class from your original class, more that an oath of whatever paladin simply cannot progress far enough into warlock to be a hexblade without meaningful skill/tool/fest investment, sorry your budding hexadin would need to go back to taking paladin levels till they check enough boxes to qualify for that next warlock level. Unfortunately I don't think that it would be possible to accomplish that without throwing out the garbage skill system in 5e and moving to something that provides room for meaningful opportunity costs to hook onto.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9075364, member: 93670"] I would like to see MC prereqs increased to matter but wouldn't stop there. Adding prereqs to subclasses too would be nice. More than just any of the bold from [ispoiler][B]15 14 13[/B] 12 10 8[/ispoiler] with the 12 potentially doing it after race, it's just such a low bar that it's almost impossible to not meet. For subclasses gained via MC i'd like to see meaningful investment costs. That's not saying pick a second subclass class from your original class, more that an oath of whatever paladin simply cannot progress far enough into warlock to be a hexblade without meaningful skill/tool/fest investment, sorry your budding hexadin would need to go back to taking paladin levels till they check enough boxes to qualify for that next warlock level. Unfortunately I don't think that it would be possible to accomplish that without throwing out the garbage skill system in 5e and moving to something that provides room for meaningful opportunity costs to hook onto. [/QUOTE]
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Change multiclassing prerequisites?
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