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<blockquote data-quote="Greg K" data-source="post: 4608223" data-attributes="member: 5038"><p>Lol. That is just it. A lot of DM's are too afraid to place limits or don't realize that they have the option (not saying that is the case with Wisdom Penalty). </p><p></p><p>One of my M&M players, who is running a 3.5 DND campaign for another group is a good example. His prior DND campaign was his very first time running any game. To make the situation worse, he had only been rpging for a few months when he took over the DM duties. His game got so out of hand from supplements and allowing whatever options that the players wanted, he was at his wits end. </p><p></p><p>It was not until he saw me placing limits that he came to another myself and another player to start discussing GMing philosophy (and asking for advice) that he realized that setting limits could be a good thing- for both his game and his sanity.</p><p></p><p></p><p>Since starting a new campaign and carefully picking the allowable options, he has found the game much more enjoyable to run as has all of his players save the resident munchkin (based upon description of behavior), who refuses to accept his authority (strangely, the player does not have this problem in my M&M game or the Rolemaster game run by another player).</p></blockquote><p></p>
[QUOTE="Greg K, post: 4608223, member: 5038"] Lol. That is just it. A lot of DM's are too afraid to place limits or don't realize that they have the option (not saying that is the case with Wisdom Penalty). One of my M&M players, who is running a 3.5 DND campaign for another group is a good example. His prior DND campaign was his very first time running any game. To make the situation worse, he had only been rpging for a few months when he took over the DM duties. His game got so out of hand from supplements and allowing whatever options that the players wanted, he was at his wits end. It was not until he saw me placing limits that he came to another myself and another player to start discussing GMing philosophy (and asking for advice) that he realized that setting limits could be a good thing- for both his game and his sanity. Since starting a new campaign and carefully picking the allowable options, he has found the game much more enjoyable to run as has all of his players save the resident munchkin (based upon description of behavior), who refuses to accept his authority (strangely, the player does not have this problem in my M&M game or the Rolemaster game run by another player). [/QUOTE]
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