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<blockquote data-quote="Drammattex" data-source="post: 4608303" data-attributes="member: 55363"><p>Wisdom Penalty's experience is analogous to my own. </p><p>@ Wulf: Near the end of my 3.5 days I did exactly what you suggest. I conducted an experiment outside my normal campaign where I ran a module and tried to play by ALL the rules exactly as written. If we didn't know something we looked it up. It wasn't that much fun, since of course the rules aren't what makes D&D great. When I went back to my campaign, I gleefully winged everything I needed to. Yet problems still came up. The game stopped while a player who knew the correct rule brought it up, or sometimes I just felt dumb for making some of the calls I made. I began house ruling things, then I cobbled together the rules I preferred from Iron Heroes and Conan. </p><p></p><p>I won't claim that 4e is the best thing ever to happen to D&D (even if I believe it's up there), but man... I've been conducting the same experiment these days with 4e as I did with 3.5, using all the rules as written, and not only do I never seem to have to look anything up, but nothing gets in the way anymore. I'm finding it a pleasant return to the olden days, only with tighter mechanics. *shrug* And as much as skill challenges have been maligned, it's awesome to have a structured way to award xp for role-play and problem solving. I like it anyway.</p></blockquote><p></p>
[QUOTE="Drammattex, post: 4608303, member: 55363"] Wisdom Penalty's experience is analogous to my own. @ Wulf: Near the end of my 3.5 days I did exactly what you suggest. I conducted an experiment outside my normal campaign where I ran a module and tried to play by ALL the rules exactly as written. If we didn't know something we looked it up. It wasn't that much fun, since of course the rules aren't what makes D&D great. When I went back to my campaign, I gleefully winged everything I needed to. Yet problems still came up. The game stopped while a player who knew the correct rule brought it up, or sometimes I just felt dumb for making some of the calls I made. I began house ruling things, then I cobbled together the rules I preferred from Iron Heroes and Conan. I won't claim that 4e is the best thing ever to happen to D&D (even if I believe it's up there), but man... I've been conducting the same experiment these days with 4e as I did with 3.5, using all the rules as written, and not only do I never seem to have to look anything up, but nothing gets in the way anymore. I'm finding it a pleasant return to the olden days, only with tighter mechanics. *shrug* And as much as skill challenges have been maligned, it's awesome to have a structured way to award xp for role-play and problem solving. I like it anyway. [/QUOTE]
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