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<blockquote data-quote="Korgoth" data-source="post: 4612155" data-attributes="member: 49613"><p>I do wonder to what extent they deliberately decided to change the essence of D&D with 4E (consciously making a new game that goes in a different direction), and to what extent they simply thought that they understood what D&D was about but in fact did not. I think perhaps it was a bit of both. I know I was bothered by the "too cool for school" attitude that some of the 4E team gave off. Then there was the deliberate stuff like the famed "shaking your fists at the clouds" approach that made it appear as if some members of the team considered themselves as lofty and superior beings.</p><p></p><p>I spent a fair amount of time learning about 4E and reading the introductory materials. Every design decision I've seen (and they just keep on coming) convinces me that to buy a 4E product is essentially to pay someone who knows less about D&D than I do to tell me how to play it. Combined with the supercilious tone of some of the marketing pronouncements it means that not only am I not interested in the game (purely on its own merits), I also don't really care what happens to it. Which is doubly too bad, because I wanted to like it and and was hopeful at the prospect of having a strong team producing product that it would be fun to consume.</p><p></p><p>Speaking for myself, I can easily play D&D for the rest of my life without spending another dime on it (except for graph paper and mechanical pencils, I guess). I tried 3.0 and 3.5 for several years and didn't like them. I didn't even get as far as trying 4.0. I didn't really <em>want</em> to be alienated but that's how it turned out. If the new one succeeds, fine. If it tanks and gets canceled, fine. If D&D goes out of print, also fine. The strength of this hobby has always been the hobbyists themselves and that's how it will always be.</p></blockquote><p></p>
[QUOTE="Korgoth, post: 4612155, member: 49613"] I do wonder to what extent they deliberately decided to change the essence of D&D with 4E (consciously making a new game that goes in a different direction), and to what extent they simply thought that they understood what D&D was about but in fact did not. I think perhaps it was a bit of both. I know I was bothered by the "too cool for school" attitude that some of the 4E team gave off. Then there was the deliberate stuff like the famed "shaking your fists at the clouds" approach that made it appear as if some members of the team considered themselves as lofty and superior beings. I spent a fair amount of time learning about 4E and reading the introductory materials. Every design decision I've seen (and they just keep on coming) convinces me that to buy a 4E product is essentially to pay someone who knows less about D&D than I do to tell me how to play it. Combined with the supercilious tone of some of the marketing pronouncements it means that not only am I not interested in the game (purely on its own merits), I also don't really care what happens to it. Which is doubly too bad, because I wanted to like it and and was hopeful at the prospect of having a strong team producing product that it would be fun to consume. Speaking for myself, I can easily play D&D for the rest of my life without spending another dime on it (except for graph paper and mechanical pencils, I guess). I tried 3.0 and 3.5 for several years and didn't like them. I didn't even get as far as trying 4.0. I didn't really [I]want[/I] to be alienated but that's how it turned out. If the new one succeeds, fine. If it tanks and gets canceled, fine. If D&D goes out of print, also fine. The strength of this hobby has always been the hobbyists themselves and that's how it will always be. [/QUOTE]
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