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<blockquote data-quote="Edena_of_Neith" data-source="post: 4632040" data-attributes="member: 2020"><p>(humor, but true, off topic)</p><p></p><p> How ECM and ECCM really work:</p><p></p><p> Federation Captain: Prepare a full spread of photon torpedoes and phasers at 80,000 kilometers, all weapons overloaded.</p><p> Federation Helmsman: Yes sir.</p><p> Federation Science Officer: Captain, they are jamming us with (6 points) of ECM.</p><p> FC: Dump all (4) battery power into ECCM.</p><p> FSO: Captain, that will negate our ability to transport our Transporter Bombs.</p><p> FC: Just do it.</p><p> FSO: Captain, the Hydran has launched some sort of small vessel, of fighter type, which is now lending ECM to the enemy ship.</p><p> FC: We can pull that tactic. Drop the MPS.</p><p> FH: Shuttle launching.</p><p> FSO: Captain, there is still an ECM shift in their favor. They clearly have more battery power than us. Hydran ships are notable for battery power.</p><p> FC: We could fire on the vessel aiding their ship.</p><p> FSO: Captain, to destroy it at this range would require several phaser hits, or a photon hit. If we use our weapons so, we will not be able to target the enemy ship, which has it's hellbores readied.</p><p> FC: We could get in closer than 80,000 kilometers and fire. A better shot at crippling that ship.</p><p> FSO: Captain, that may be their intention, to draw us in. Their Phaser Gatlings are devastating at close range, and they have 2 other fighters already out there.</p><p> FC: You are saying that if we stay back, our weapons may miss, but closing is mutually assured destruction, and they are baiting us?</p><p> FSO: Entirely possible, captain. These are the Hydrans we are discussing.</p><p></p><p> (next turn, nobody fired last turn, nobody closed to within 90,000 kilometers)</p><p></p><p> Federation Engineer, from the Engine Room: Sir, we had to jettison the overloaded photons. The ship couldn't hold them.</p><p> FC: Did the Hydran jettison the overloaded hellbores?</p><p> FSO: Negative, captain. They were not overloaded.</p><p> FC: What about the ECM?</p><p> FH: They are maintaining it, albeit weakened. They have discharged their battery.</p><p> FSO: We also have. Engineer, begin recharging the battery, and recharge the photons.</p><p> FH: Sir, the enemy ship is turning and closing.</p><p> FC: Move away from their ship. Accelerate.</p><p> FSO: Negative, captain. We cannot maintain full (6 point) ECCM, recharge photons and batteries, and accelerate enough to escape them. They have their weapons readied, do not require much power to maintain them.</p><p> FC: Drop the ECCM then. What now?</p><p> FSO: Captain, we can now maintain range, but still cannot outdistance them recharging photons.</p><p> FC: Maintain range.</p><p></p><p> (But the enemy ship, at 110,000 kilometers, now fires all 4 hellbores at the Federation ship, since it no longer has ECCM up. 2 of these hit, and half the damage afflicts the rear shield (#4), the weakest. It is badly damaged, leaving the Federation ship in a precarious state. The Hydran ship then turns away, for the long duration required to recharge it's heavy weapons.)</p><p></p><p> FC: Pursue.</p><p> FH: They are outdistancing us, sir.</p><p> FC: Reserve power.</p><p> FSO: Captain, the Hydran is dropping his ECM, and pulling away at maximum acceleration. We cannot overtake them before they recharge.</p><p> FC: Nuts.</p><p> </p><p> (The 2 hydran stinger fighters now fire, having closed to 80,000 kilometers. One of their hellbores hits, and most of what remains of the Federation #4 shield disintegrates.)</p><p></p><p> FC: Fire on those fighters.</p><p></p><p> (The Federation heavy phaser fire destroys both fighters.)</p><p></p><p> FSO: Captain, we must now recharge our phasers as well as our photons. The enemy ship is recharging hellbores, at regular strength. They clearly intend to stretch this combat out.</p><p> FC: We will give them that extended combat. What about that third fighter?</p><p> FH: It is pulling away, sir. It has no long range weapons.</p><p> FC: Keep a watch on it. Now, recharge phasers and photons at normal power. Two can play at this game.</p><p></p><p> (At this point the pursuing Federation Heavy Cruiser runs right into the 4 transporter bombs, dumped out of the Hydran shuttle bay, as the Hydran Dragoon pulled away. All 4 detonate, and the front shield (#1) of the Federation ship disintegrates, and minor damage is scored to the Federation ship.)</p><p> </p><p> (It is definitely going to be a long, drawn out engagement ...)</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 4632040, member: 2020"] (humor, but true, off topic) How ECM and ECCM really work: Federation Captain: Prepare a full spread of photon torpedoes and phasers at 80,000 kilometers, all weapons overloaded. Federation Helmsman: Yes sir. Federation Science Officer: Captain, they are jamming us with (6 points) of ECM. FC: Dump all (4) battery power into ECCM. FSO: Captain, that will negate our ability to transport our Transporter Bombs. FC: Just do it. FSO: Captain, the Hydran has launched some sort of small vessel, of fighter type, which is now lending ECM to the enemy ship. FC: We can pull that tactic. Drop the MPS. FH: Shuttle launching. FSO: Captain, there is still an ECM shift in their favor. They clearly have more battery power than us. Hydran ships are notable for battery power. FC: We could fire on the vessel aiding their ship. FSO: Captain, to destroy it at this range would require several phaser hits, or a photon hit. If we use our weapons so, we will not be able to target the enemy ship, which has it's hellbores readied. FC: We could get in closer than 80,000 kilometers and fire. A better shot at crippling that ship. FSO: Captain, that may be their intention, to draw us in. Their Phaser Gatlings are devastating at close range, and they have 2 other fighters already out there. FC: You are saying that if we stay back, our weapons may miss, but closing is mutually assured destruction, and they are baiting us? FSO: Entirely possible, captain. These are the Hydrans we are discussing. (next turn, nobody fired last turn, nobody closed to within 90,000 kilometers) Federation Engineer, from the Engine Room: Sir, we had to jettison the overloaded photons. The ship couldn't hold them. FC: Did the Hydran jettison the overloaded hellbores? FSO: Negative, captain. They were not overloaded. FC: What about the ECM? FH: They are maintaining it, albeit weakened. They have discharged their battery. FSO: We also have. Engineer, begin recharging the battery, and recharge the photons. FH: Sir, the enemy ship is turning and closing. FC: Move away from their ship. Accelerate. FSO: Negative, captain. We cannot maintain full (6 point) ECCM, recharge photons and batteries, and accelerate enough to escape them. They have their weapons readied, do not require much power to maintain them. FC: Drop the ECCM then. What now? FSO: Captain, we can now maintain range, but still cannot outdistance them recharging photons. FC: Maintain range. (But the enemy ship, at 110,000 kilometers, now fires all 4 hellbores at the Federation ship, since it no longer has ECCM up. 2 of these hit, and half the damage afflicts the rear shield (#4), the weakest. It is badly damaged, leaving the Federation ship in a precarious state. The Hydran ship then turns away, for the long duration required to recharge it's heavy weapons.) FC: Pursue. FH: They are outdistancing us, sir. FC: Reserve power. FSO: Captain, the Hydran is dropping his ECM, and pulling away at maximum acceleration. We cannot overtake them before they recharge. FC: Nuts. (The 2 hydran stinger fighters now fire, having closed to 80,000 kilometers. One of their hellbores hits, and most of what remains of the Federation #4 shield disintegrates.) FC: Fire on those fighters. (The Federation heavy phaser fire destroys both fighters.) FSO: Captain, we must now recharge our phasers as well as our photons. The enemy ship is recharging hellbores, at regular strength. They clearly intend to stretch this combat out. FC: We will give them that extended combat. What about that third fighter? FH: It is pulling away, sir. It has no long range weapons. FC: Keep a watch on it. Now, recharge phasers and photons at normal power. Two can play at this game. (At this point the pursuing Federation Heavy Cruiser runs right into the 4 transporter bombs, dumped out of the Hydran shuttle bay, as the Hydran Dragoon pulled away. All 4 detonate, and the front shield (#1) of the Federation ship disintegrates, and minor damage is scored to the Federation ship.) (It is definitely going to be a long, drawn out engagement ...) [/QUOTE]
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