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<blockquote data-quote="Wisdom Penalty" data-source="post: 4635854" data-attributes="member: 13287"><p>Bingo - assuming the new players buy the books at a rate equal to or greater than the previous customer base. (In other words, the newbies better have a couple DaveMage types in their group. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p>That's the question on the success of 4e from a business side: Did it, will it, has it attracted enough new gamers to make the loss of a segment of existing players be inconsequential?</p><p></p><p>I don't know.</p><p></p><p>And, for what it's worth, I don't like that marketing decision (if indeed it was one). I think there would have been a way to have your cake and eat it too. For example: (1) remove the accounting issues stemming from overly complex subsystems and (2) retain the core paradigm (Great Wheel, half-orcs, druids, etc.) that had been established. Greatly simplified, I know, but hopefully you get the gist.</p><p></p><p>I see a number of posts from folks who aren't playing 4e - not because of the <em>game</em> - but because it's so different as to make conversion of their homebrew campaigns (from 1e/2e/3e -< 4e) a chore to convert. That's a shame.</p><p></p><p>'Pen</p></blockquote><p></p>
[QUOTE="Wisdom Penalty, post: 4635854, member: 13287"] Bingo - assuming the new players buy the books at a rate equal to or greater than the previous customer base. (In other words, the newbies better have a couple DaveMage types in their group. :) ) That's the question on the success of 4e from a business side: Did it, will it, has it attracted enough new gamers to make the loss of a segment of existing players be inconsequential? I don't know. And, for what it's worth, I don't like that marketing decision (if indeed it was one). I think there would have been a way to have your cake and eat it too. For example: (1) remove the accounting issues stemming from overly complex subsystems and (2) retain the core paradigm (Great Wheel, half-orcs, druids, etc.) that had been established. Greatly simplified, I know, but hopefully you get the gist. I see a number of posts from folks who aren't playing 4e - not because of the [i]game[/i] - but because it's so different as to make conversion of their homebrew campaigns (from 1e/2e/3e -< 4e) a chore to convert. That's a shame. 'Pen [/QUOTE]
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