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<blockquote data-quote="Dannyalcatraz" data-source="post: 4647784" data-attributes="member: 19675"><p>Nahhh, don't think so. Beyond the simple but major dichotomy of cooked vs uncooked, most people aren't going to change an opinion of something they don't like to eat based on eating more of it. After a certain point, all they're doing is torturing their taste buds.</p><p></p><p>Another one of my major interests is music- I've been involved in music longer than RPGs, and music is <em>at least</em> as complex as RPGs.</p><p></p><p>I grew up the son of a music teacher, so besides knowing how to use my 4.5 octave voice quite well, I play cello, guitar and bass guitar.</p><p></p><p>In addition, I own more than 5k CDs, as well as music in other formats, and I've been an Entertainment Attorney for several years and hold a Masters in the marketing of sports and entertainment.</p><p></p><p>IOW, I <em>really</em> understand music.</p><p></p><p>I can usually tell if I'm going to like a band within 3 thirty second samples of a band's music, assuming they are representative of their stylistic breadth. (That is not to say I might not like a song here or there, just whether I'd ever consider buying any of their CDs.) In my life, only 3 bands have ever fooled me: Collective Soul, King Diamond and Danzig.</p><p></p><p>Similarly, if you send in submissions for publication in a fiction magazine, the editor is only going to give you a few pages MAX before he decides whether to read further or send you a "Thank you but no" letter.</p><p></p><p>RPGs are no different. If you've been in the hobby for decades, you have already formed preferences as to what you do and don't enjoy playing. In all likelyhood, someone who has gamed that long has gone through a system revision or 2, has experience in multiple systems and is aware of changes in the way games are designed. That gamer won't need to- and may not be able to- invest the equivalent of a couple of work-weeks to make a decision about whether they like a game or not.</p><p></p><p>A simple reading may suffice- it did for me and my friends. Others may need to try running/playing the game. It certainly<em> shouldn't</em> take 120 hours to figure out a game isn't for you.*</p><p></p><p>* Unless that's how long it takes to get through your first 4Ed combat.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Just kidding- there have been so many threads about 4Ed combat grind I couldn't resist.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4647784, member: 19675"] Nahhh, don't think so. Beyond the simple but major dichotomy of cooked vs uncooked, most people aren't going to change an opinion of something they don't like to eat based on eating more of it. After a certain point, all they're doing is torturing their taste buds. Another one of my major interests is music- I've been involved in music longer than RPGs, and music is [I]at least[/I] as complex as RPGs. I grew up the son of a music teacher, so besides knowing how to use my 4.5 octave voice quite well, I play cello, guitar and bass guitar. In addition, I own more than 5k CDs, as well as music in other formats, and I've been an Entertainment Attorney for several years and hold a Masters in the marketing of sports and entertainment. IOW, I [I]really[/I] understand music. I can usually tell if I'm going to like a band within 3 thirty second samples of a band's music, assuming they are representative of their stylistic breadth. (That is not to say I might not like a song here or there, just whether I'd ever consider buying any of their CDs.) In my life, only 3 bands have ever fooled me: Collective Soul, King Diamond and Danzig. Similarly, if you send in submissions for publication in a fiction magazine, the editor is only going to give you a few pages MAX before he decides whether to read further or send you a "Thank you but no" letter. RPGs are no different. If you've been in the hobby for decades, you have already formed preferences as to what you do and don't enjoy playing. In all likelyhood, someone who has gamed that long has gone through a system revision or 2, has experience in multiple systems and is aware of changes in the way games are designed. That gamer won't need to- and may not be able to- invest the equivalent of a couple of work-weeks to make a decision about whether they like a game or not. A simple reading may suffice- it did for me and my friends. Others may need to try running/playing the game. It certainly[I] shouldn't[/I] take 120 hours to figure out a game isn't for you.* * Unless that's how long it takes to get through your first 4Ed combat.;) Just kidding- there have been so many threads about 4Ed combat grind I couldn't resist. [/QUOTE]
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