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<blockquote data-quote="Harlekin" data-source="post: 4648570" data-attributes="member: 18615"><p>I don't think I ever said that. I said that if you tried to evaluate a complicated procedure/system such as a roleplaying game based on just reading the manual you are not likely to make an entirely rational decision, whether you decide you like it or whether you decide you don't like it.</p><p></p><p></p><p></p><p>Maybe, however I do think that evaluations based on more data are generally less emotional. Please also note that I never said or implied that a evaluation needed to go one way or the other to be "rational". A decision to reject a game after laying it for a few month is as "rational" as a decision to accept it. In fact, the jury is still out for me.</p><p></p><p>I put "rational" in quotes up there, because rational is generally used as the opposite to emotional. However, I think the rational decision is to not play a game you are set against, as overcoming any possible initial miss-evaluation is too much effort for something that is supposed to be fun. And this is probably even more true if your initial evaluations have a high probability of being correct.</p></blockquote><p></p>
[QUOTE="Harlekin, post: 4648570, member: 18615"] I don't think I ever said that. I said that if you tried to evaluate a complicated procedure/system such as a roleplaying game based on just reading the manual you are not likely to make an entirely rational decision, whether you decide you like it or whether you decide you don't like it. Maybe, however I do think that evaluations based on more data are generally less emotional. Please also note that I never said or implied that a evaluation needed to go one way or the other to be "rational". A decision to reject a game after laying it for a few month is as "rational" as a decision to accept it. In fact, the jury is still out for me. I put "rational" in quotes up there, because rational is generally used as the opposite to emotional. However, I think the rational decision is to not play a game you are set against, as overcoming any possible initial miss-evaluation is too much effort for something that is supposed to be fun. And this is probably even more true if your initial evaluations have a high probability of being correct. [/QUOTE]
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