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<blockquote data-quote="Harlekin" data-source="post: 4648753" data-attributes="member: 18615"><p>The simulationist-gamist split is actually the prime example I would use. If you are interested in simulationist play, deciding between 3rd and 4th edition is like deciding whether you want to use a screwdriver or a set of pliers to drive a nail into a wall. Neither one works very well, but if you are used to using a screwdriver, the pliers will look like the silliest tool out there for that job. And vice versa.</p><p></p><p>To bring this back to D&D, D&D has always been among the most gamist systems on the market. AC,HP, classes and levels have always been elements that don't make much sense but that work darn well in a game. However, we have 20 or so years of experiences in mapping the gamisms of 1st -3rd edition D&D to some level of verisimilitude and we learned in the same time to explain all the other artifacts away or ignore them. 4th edition introduces a new set of artifacts and gamisms which we would have to get used to before we felt comfortable with them. Only then could you say if 4th or 3.x works better for the type of game you are trying to play.</p><p></p><p>But to reiterate: If you happy with 3.x, there is no reason why you should do that to yourself.</p></blockquote><p></p>
[QUOTE="Harlekin, post: 4648753, member: 18615"] The simulationist-gamist split is actually the prime example I would use. If you are interested in simulationist play, deciding between 3rd and 4th edition is like deciding whether you want to use a screwdriver or a set of pliers to drive a nail into a wall. Neither one works very well, but if you are used to using a screwdriver, the pliers will look like the silliest tool out there for that job. And vice versa. To bring this back to D&D, D&D has always been among the most gamist systems on the market. AC,HP, classes and levels have always been elements that don't make much sense but that work darn well in a game. However, we have 20 or so years of experiences in mapping the gamisms of 1st -3rd edition D&D to some level of verisimilitude and we learned in the same time to explain all the other artifacts away or ignore them. 4th edition introduces a new set of artifacts and gamisms which we would have to get used to before we felt comfortable with them. Only then could you say if 4th or 3.x works better for the type of game you are trying to play. But to reiterate: If you happy with 3.x, there is no reason why you should do that to yourself. [/QUOTE]
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