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*Pathfinder & Starfinder
Changes in rules since debut?
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<blockquote data-quote="Steel_Wind" data-source="post: 6770882" data-attributes="member: 20741"><p>There have been no material changes to Pathfinder's underlying rules or underlying assumptions of a significant nature. Action economy, combat, item construction costs, wealth by level -- all these things remain unchanged.</p><p></p><p>It is certainly true that archetypes have become the go-to flavoring and variants for classes over prestige classes; but the rules remain for both and neither changes the core mechanics of the game. (Generally speaking, archetypes are easier to check for play balance so they are preferred.)</p><p></p><p><u>Note:</u> Hero Points have always been an optional system and while many groups do use them, it is still a solid minority of players who do so. Sometimes, we can project our own group or region's play preferences on the broader mass of players. I assure you, however, that the use of Hero Points during play by a group is the exception and not the rule. It is never assumed to be in use during development. </p><p></p><p><em>Pathfinder Unchained</em> does change underlying rules in core classes, notably, Unchained Barbarians, Rogues and Monks. Those are class changes and not core rule changes, as such. They are fully backwards compatible. Any published adventure products by Paizo (to date) assumes Unchained is not in use, btw. I do not expect that this will change. It presents other optional rules that can be used or not. They are decidedly non-standard. My sense of it is that apart from the use of Unchained Barbarians, Rogues and Monks. the new rules are seeing limited and spotty use.</p><p></p><p>I am sure that at some point there will be a PF 2.0. But that does not appear to be anytime on the near horizon.</p></blockquote><p></p>
[QUOTE="Steel_Wind, post: 6770882, member: 20741"] There have been no material changes to Pathfinder's underlying rules or underlying assumptions of a significant nature. Action economy, combat, item construction costs, wealth by level -- all these things remain unchanged. It is certainly true that archetypes have become the go-to flavoring and variants for classes over prestige classes; but the rules remain for both and neither changes the core mechanics of the game. (Generally speaking, archetypes are easier to check for play balance so they are preferred.) [U]Note:[/U] Hero Points have always been an optional system and while many groups do use them, it is still a solid minority of players who do so. Sometimes, we can project our own group or region's play preferences on the broader mass of players. I assure you, however, that the use of Hero Points during play by a group is the exception and not the rule. It is never assumed to be in use during development. [I]Pathfinder Unchained[/I] does change underlying rules in core classes, notably, Unchained Barbarians, Rogues and Monks. Those are class changes and not core rule changes, as such. They are fully backwards compatible. Any published adventure products by Paizo (to date) assumes Unchained is not in use, btw. I do not expect that this will change. It presents other optional rules that can be used or not. They are decidedly non-standard. My sense of it is that apart from the use of Unchained Barbarians, Rogues and Monks. the new rules are seeing limited and spotty use. I am sure that at some point there will be a PF 2.0. But that does not appear to be anytime on the near horizon. [/QUOTE]
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