skerritthegreen
Explorer
Reposting a discussion had under the Ravenloft news story since it is AL specific:
Not arguing it isn't or isn't Ravenloft for season 4, but why couldn't AL put in a blurb something like "This is a Ravenloft adventure and if you play it you cannot play any other adventures with that character except Ravenloft adventures until your character finds a way out?" Assuming AL was up front with such an idea and advertised (and instructed all DMs to make sure players knew), couldn't they change their rules?
I guess my question isn't Ravenloft specific, but more, if they did something before, are they required to do it that way in the future?
Focus less on Ravenloft, but more an the last question. Do players expect that we would never change the way things work, so never change certs, never do mini-campaigns, avoid new kinds of special events, etc...? I know that first year to year and half has had a fairly cut and dry formula, but do players actually want that (no changes)? Or, assuming ample warning/explanation, are occasional experiments good? (and if they don't work, don't do them anymore, but if they do, incorporate them).
if AL features RL the whole being trapped aspect won't feature, as you can play AL mods in any order as long as you're in the correct Tier.
Not arguing it isn't or isn't Ravenloft for season 4, but why couldn't AL put in a blurb something like "This is a Ravenloft adventure and if you play it you cannot play any other adventures with that character except Ravenloft adventures until your character finds a way out?" Assuming AL was up front with such an idea and advertised (and instructed all DMs to make sure players knew), couldn't they change their rules?
I guess my question isn't Ravenloft specific, but more, if they did something before, are they required to do it that way in the future?
Focus less on Ravenloft, but more an the last question. Do players expect that we would never change the way things work, so never change certs, never do mini-campaigns, avoid new kinds of special events, etc...? I know that first year to year and half has had a fairly cut and dry formula, but do players actually want that (no changes)? Or, assuming ample warning/explanation, are occasional experiments good? (and if they don't work, don't do them anymore, but if they do, incorporate them).