These are some changes I was considering for an upcoming campaign. The setting is a world of legends. Heroes are larger than life, the winters are cold, rampaging dragons, and an ultra big BBEG over the eastern mountain range. Remember, these are Core rules and SRD Psion Handbook ONLY.
Races
Humans: get Bastard Sword as Martial Weapon (still need 13 Str, though)
Dwarves: 13 Str requirement for Waraxe in one hand
Elves: +1 to-hit and damage with bows if they are already profficient with them, free profficiency otherwise (but no bonus)
Half-Orcs: get Double Axe as Martial Weapon
All races get 1 extra feat at level 1 that they MUST spend on level 1 only feats: Luck of Heroes, Serpent Blood, Strong Soul, Wild Talent (for Psis or Sorcerors), etc.
Classes
Paladin: I am thinking of up-ing the power of this class as I find it very underpowered compared to others. Suggestions? I was thinking of giving him a domain.
Ranger: Would making the animal companion = level-3 instead of level/2 make this class grossly overpowered?
Feats
Metamagic feats do not force a full round action. Sorcerors/Bard still cannot take Quicken Spell
TWF gives no penalty for light weapon in off-hand, -2/-2 for one handed weapons
ITWF gives 1 extra off-hand attack AND eliminates penalty
GTWF gives number of attacks with off-hand equal to primary hand AND gives full Str bonus to off-hand
Improved Two Weapon Defense (with TWD and Dex 15 as pre-requisites) gives another +1 shield AC
Manyshot allows targetting of multiple enemies
Greater Manyshot reduces extra arrow penalty to -3 each
Quickdraw allows you to sheath your weapon as a free action as well as draw it
Wild Talent gives 2 PP AND 1 Level 1 Power OR 1 each of Level 0 and Level 1 spell slot and spell known (depending on Psi or Sorc). You will need to have this feat to be a Psionic Class or a Sorceror
Comments? Critiques? Shall I bring out the flame retardent materials?
Races
Humans: get Bastard Sword as Martial Weapon (still need 13 Str, though)
Dwarves: 13 Str requirement for Waraxe in one hand
Elves: +1 to-hit and damage with bows if they are already profficient with them, free profficiency otherwise (but no bonus)
Half-Orcs: get Double Axe as Martial Weapon
All races get 1 extra feat at level 1 that they MUST spend on level 1 only feats: Luck of Heroes, Serpent Blood, Strong Soul, Wild Talent (for Psis or Sorcerors), etc.
Classes
Paladin: I am thinking of up-ing the power of this class as I find it very underpowered compared to others. Suggestions? I was thinking of giving him a domain.
Ranger: Would making the animal companion = level-3 instead of level/2 make this class grossly overpowered?
Feats
Metamagic feats do not force a full round action. Sorcerors/Bard still cannot take Quicken Spell
TWF gives no penalty for light weapon in off-hand, -2/-2 for one handed weapons
ITWF gives 1 extra off-hand attack AND eliminates penalty
GTWF gives number of attacks with off-hand equal to primary hand AND gives full Str bonus to off-hand
Improved Two Weapon Defense (with TWD and Dex 15 as pre-requisites) gives another +1 shield AC
Manyshot allows targetting of multiple enemies
Greater Manyshot reduces extra arrow penalty to -3 each
Quickdraw allows you to sheath your weapon as a free action as well as draw it
Wild Talent gives 2 PP AND 1 Level 1 Power OR 1 each of Level 0 and Level 1 spell slot and spell known (depending on Psi or Sorc). You will need to have this feat to be a Psionic Class or a Sorceror
Comments? Critiques? Shall I bring out the flame retardent materials?