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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Changes to Crit and auto-success
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<blockquote data-quote="robus" data-source="post: 8066197" data-attributes="member: 6801558"><p>I find a critical hit to be frequently disappointing as it just confers extra damage rather than shifting the balance of the encounter in some interesting way.</p><p></p><p>In the final battle of my last campaign one of the PCs had been banished back to their original plane and then later in the same round another PC landed a critical hit on the BBEG. Of course whenever a creature maintaining concentration takes damage they need to make a saving throw, but this creature had very high constitution so the chance of it failing was low. But because the PC had landed a critical hit I decided that the NPC should make it at disadvantage because of the severity of the blow. The save failed and the other PC was returned to the battle and huzzahs all around.</p><p></p><p>So, I would argue that a critical hit should also impose either some advantage for the attackers or disadvantage for the receivers in the current round to make it have more interesting weight. This would be alongside the critical hit damage of course.</p></blockquote><p></p>
[QUOTE="robus, post: 8066197, member: 6801558"] I find a critical hit to be frequently disappointing as it just confers extra damage rather than shifting the balance of the encounter in some interesting way. In the final battle of my last campaign one of the PCs had been banished back to their original plane and then later in the same round another PC landed a critical hit on the BBEG. Of course whenever a creature maintaining concentration takes damage they need to make a saving throw, but this creature had very high constitution so the chance of it failing was low. But because the PC had landed a critical hit I decided that the NPC should make it at disadvantage because of the severity of the blow. The save failed and the other PC was returned to the battle and huzzahs all around. So, I would argue that a critical hit should also impose either some advantage for the attackers or disadvantage for the receivers in the current round to make it have more interesting weight. This would be alongside the critical hit damage of course. [/QUOTE]
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Changes to Crit and auto-success
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