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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Changes to Crit and auto-success
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<blockquote data-quote="Lanefan" data-source="post: 8067809" data-attributes="member: 29398"><p>5th-level characters getting 3 attacks per round is absurd to begin with...but that's a different issue.</p><p></p><p>Yes, if a fumble happens on a straight natural 1 there'll on average be a fumble one swing in every 20. Solution: put a confirm roll on it - say, 1/d6 or 1/d10 - simply to make it less frequent. Then, once it's less frequent having it be a problem when it does happen is fine.</p><p></p><p>Until you would next attack within the current or following round.</p><p>Should have been clearer: when you would next attack you do nothing (as if you'd gone through the motions of attacking and completely missed, perhaps). So there's no way to "use up" that lost attack - it's lost.</p><p></p><p>Add a confirm roll and it becomes less common.</p><p></p><p>Also, you only break a weapon every other fight if you get crazy unlucky on the fumbles table. You wouldn't spend 1 round in 7 stuck or blinded unless, again, you got unlucky on the fumbles table. The idea with fumbles is that there should be many things that could happen at random, the most common being very minor (e.g. a couple of h.p. damage go somewhere you don't want them to) and the less common being the real problems.</p><p></p><p>Keep in mind I also have it that you can fumble with spells or anything else requiring aim: I don't subscribe to the idea that spells always go exactly where you want them to, particularly if they're beign cast under duress or in a hurry (i.e. nearly all combat situations).</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8067809, member: 29398"] 5th-level characters getting 3 attacks per round is absurd to begin with...but that's a different issue. Yes, if a fumble happens on a straight natural 1 there'll on average be a fumble one swing in every 20. Solution: put a confirm roll on it - say, 1/d6 or 1/d10 - simply to make it less frequent. Then, once it's less frequent having it be a problem when it does happen is fine. Until you would next attack within the current or following round. Should have been clearer: when you would next attack you do nothing (as if you'd gone through the motions of attacking and completely missed, perhaps). So there's no way to "use up" that lost attack - it's lost. Add a confirm roll and it becomes less common. Also, you only break a weapon every other fight if you get crazy unlucky on the fumbles table. You wouldn't spend 1 round in 7 stuck or blinded unless, again, you got unlucky on the fumbles table. The idea with fumbles is that there should be many things that could happen at random, the most common being very minor (e.g. a couple of h.p. damage go somewhere you don't want them to) and the less common being the real problems. Keep in mind I also have it that you can fumble with spells or anything else requiring aim: I don't subscribe to the idea that spells always go exactly where you want them to, particularly if they're beign cast under duress or in a hurry (i.e. nearly all combat situations). [/QUOTE]
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Changes to Crit and auto-success
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