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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Changes to race (species?)
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<blockquote data-quote="CleverNickName" data-source="post: 8062750" data-attributes="member: 50987"><p>This topic has been hashed out a lot in recent weeks, starting with Jeremy Crawford's announcement and rolling from there.</p><p></p><p>I think a good way to handle a character's race (or ancestry, or genus and species, or whatever) in an "Advanced" version of 5th Edition would be similar to what I posted about <a href="https://www.enworld.org/threads/wotcs-jeremy-crawford-on-d-d-races-going-forward.672716/post-8012120" target="_blank"><strong>here</strong></a> (and later expounded upon <a href="https://www.enworld.org/threads/wotcs-jeremy-crawford-on-d-d-races-going-forward.672716/page-19#post-8012560" target="_blank"><strong>here</strong></a>.) The idea is to create a system that lets you customize and build your character's ancestry: </p><ul> <li data-xf-list-type="ul">There is a resource called "Ancestry Points" or whatever.</li> <li data-xf-list-type="ul">New characters start with X of these points. The DM sets the value for X based on the needs of the campaign.</li> <li data-xf-list-type="ul">Players spend these points to buy different traits, a la carte.</li> </ul><p>This allows for a greater level of customization, and allows the player to create more interesting ancestry combinations, like a tiefling/dwarf or a gnome/dragonborn/aasimar. The trade-off is that it is a lot more complex, and would require careful attention to balance. Inevitably, there will be those who will try their hardest to cherry-pick the different options and create unbalanced combinations.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 8062750, member: 50987"] This topic has been hashed out a lot in recent weeks, starting with Jeremy Crawford's announcement and rolling from there. I think a good way to handle a character's race (or ancestry, or genus and species, or whatever) in an "Advanced" version of 5th Edition would be similar to what I posted about [URL='https://www.enworld.org/threads/wotcs-jeremy-crawford-on-d-d-races-going-forward.672716/post-8012120'][B]here[/B][/URL] (and later expounded upon [URL='https://www.enworld.org/threads/wotcs-jeremy-crawford-on-d-d-races-going-forward.672716/page-19#post-8012560'][B]here[/B][/URL].) The idea is to create a system that lets you customize and build your character's ancestry: [LIST] [*]There is a resource called "Ancestry Points" or whatever. [*]New characters start with X of these points. The DM sets the value for X based on the needs of the campaign. [*]Players spend these points to buy different traits, a la carte. [/LIST] This allows for a greater level of customization, and allows the player to create more interesting ancestry combinations, like a tiefling/dwarf or a gnome/dragonborn/aasimar. The trade-off is that it is a lot more complex, and would require careful attention to balance. Inevitably, there will be those who will try their hardest to cherry-pick the different options and create unbalanced combinations. [/QUOTE]
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