Level Up (A5E) Changes to race (species?)

Bunker

Hero
Whatever it ends up being called. Some thoughts. Needs some juggling.

Split species and cuture. No ability score adjustments. You choose those yourself with point buy. Text says something like:

"Many half-orcs are very strong; your half-orc does not have to be. Similarly, many elves are very dextrous, but your elf does not have to be." So while most halflings are not as strong as humans, you can play a mighty halfling weighlifter if you want. He's awesome.

The species part of it give syou stuff like darkvision, size, fey ancestry, or dwarven toughness.

A lot of the other stuff is shifted from species into background. Your background gives you languages, proficiencies, stuff you'd learn.

Included in the backgrounds are ones which emulate the cultural stuff from the PH. Like dwarven combat training, that's in a specific dwarven background.

But your dwarf might take a background which has nothing to do with dwarven combat training because he wasn't brought up by dwarves or something.

So, the elf would look like this:

----

GONE Ability Score Increase. Your Dexterity score increases by 2.

SPECIES Age. Although elves reach physical maturity at about the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old.

GONE Alignment. Elves love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others’ freedom as well as their own, and they are more often good than not. The drow are an exception; their exile into the Underdark has made them vicious and dangerous. Drow are more often evil than not.

SPECIES Size. Elves range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.

SPECIES Speed. Your base walking speed is 30 feet.

SPECIES Darkvision. Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

SPECIES Keen Senses. You have proficiency in the Perception skill.

SPECIES Fey Ancestry. You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

SPECIES Trance. Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

BACKGROUND Languages. You can speak, read, and write Common and Elvish. Elvish is fluid, with subtle intonations and intricate grammar. Elven literature is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires.


...
(High Elf)

GONE Ability Score Increase. Your Intelligence score increases by 1.

BACKGROUND Elf Weapon Training. You have proficiency with the longsword, shortsword, shortbow, and longbow.

BACKGROUND Cantrip. You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.

BACKGROUND Extra Language. You can speak, read, and write one extra language of your choice.


--

So you can take the species and the right background to play the default elf from the original 5E rules, and its pretty much the same when it comes out the other end, or take the species and a totally different background and play one who is very different. The old default elf is now an option or choice.
 

log in or register to remove this ad

pming

Legend
Hiya!

Overall, yeah. Ok. Sounds fine to me.

Nit Pick: Ability Score Adjustments. You're going in the wrong direction. I think keeping AbScr bonuses is a must...AND...adding back AbScr penalties is a must. The reason they were there was to distinguish between the rac....er... 'species'. Without them it's like saying "A dog has no adjustments. Any dog can be just as strong as any other dog, and any horse can be just as strong as any dog...or cat... or squirrel... or elephant... because there are no Ability Score adjustments. 'Obviously' if you are making an elephant, you might want to invest in a high strength, but nothing in the system prevents that squirrel from being stronger than your elephant". It just makes no sense and weakens the distinction between species choices. Now, among SUB-species...maybe ignore it. But then again, this IS supposed to be a "more crunchy" version, isn't it (ie, a St.Bernard should be stronger than a Pomeranian, and a Boarder Collie should be smarter than a Bulldog, generally speaking)? Removing all semblance of AbScr adjustments is the complete and exact OPPOSITE of what people buying the book want; they want MORE crunch...not less. MORE distinction in terms of rules/adjustments/crunch...not a bland removal of distinctions in terms of rules/adjustments/crunch.

^_^

Paul L. Ming
 


doctorbadwolf

Heretic of The Seventh Circle
Included in the backgrounds are ones which emulate the cultural stuff from the PH. Like dwarven combat training, that's in a specific dwarven background.

But your dwarf might take a background which has nothing to do with dwarven combat training because he wasn't brought up by dwarves or something.
This ends up leading to a more limited game.

Culture should be entirely it's own thing, not a thing where you choose between "Dwarf Culture" and an actual Background.
 

Morrus

Well, that was fun
Staff member
The closest question to this in the initial survey (at this stage) was Q4 - "I would like culture and species to be separated during character creation.”

Obviously each topic will be drilled down into with more detail as we get to them in later surveys, but the survey stats -- at this stage -- indicate very strong support for separating out the two.

Out of hundreds and hundreds of respondents, the ones who reacted negatively to that suggestion (as in rated it less than 5) is single digits. About a third of people people either went with 5 (ambivalent) and about two thirds voted 10 (strongly support).

That might change of course, but while the numbers are increasing hourly, the ratios appear to have pretty much steadied out.
 


How do you know?
We know.....



But jokes aside, all games that I know where generic bonuses are replacing racials, either fell short or were short lived. This catter to a small percentage or the player base. I know that a lot of young players that I introduce in the hobby have trouble imagining that the gnome fighter (or the halfling) can be as strong as the half orc, human, goliath, loxodon or whatever other strong appearing race you want. The young players are not experienced enough to readilly accept such a thing. Older players will but even then it is on a case by case basis. I sure have trouble my self, but I reason that if the player is ready to inveat in such a character, who am I to judge? But this is not the majority. Even in a fantasy world, verisimilitude is a thing that should be acknowledged.
 

The closest question to this in the initial survey (at this stage) was Q4 - "I would like culture and species to be separated during character creation.”

Obviously each topic will be drilled down into with more detail as we get to them in later surveys, but the survey stats -- at this stage -- indicate very strong support for separating out the two.

Out of hundreds and hundreds of respondents, the ones who reacted negatively to that suggestion (as in rated it less than 5) is single digits. About a third of people people either went with 5 (ambivalent) and about two thirds voted 10 (strongly support).

That might change of course, but while the numbers are increasing hourly, the ratios appear to have pretty much steadied out.
Which Survey? I was not aware of one....
 

pming

Legend
Hiya!

The closest question to this in the initial survey (at this stage) was Q4 - "I would like culture and species to be separated during character creation.”

Obviously each topic will be drilled down into with more detail as we get to them in later surveys, but the survey stats -- at this stage -- indicate very strong support for separating out the two.

Out of hundreds and hundreds of respondents, the ones who reacted negatively to that suggestion (as in rated it less than 5) is single digits. About a third of people people either went with 5 (ambivalent) and about two thirds voted 10 (strongly support).

That might change of course, but while the numbers are increasing hourly, the ratios appear to have pretty much steadied out.

Question: Are you asking/posting this Survey to other RPG forums and whatnot? Or just here on EnWorld? I suspect you'd get a lot more diverse opinions if you asked over different forums (re: Dragonsfoot, Giants in the Playground, Cannonfire!, The Piazza, etc).

If you are doing this already, ignore this post. :)

^_^

Paul L. Ming
 




1) I‘m they’re more imaginative than you give them credit for. :)

2)Not to echo Corrosive, but how do you know? I guess we’ll find out when we get to that survey.
1) This is what I have noticed over the years. After a time, they buy it. But not at first.

2) No you don't sound corrosive, rest assured. But you do realize that Enworld has a different community than some other forums don't you? Adding stuff will be warmly received, but make sure you don't change it too much. Or if you do, make sure it is fully optional. Again, the moto of don't fix it if it ain't broken comes to mind.

I strongly believe in a book that will give tricks and and clarifications. Not in a book that will try to catter to the current sensibilities.

I have found and taken the survey. The kingdom rules would be great.
 


I think the path taken by Ancestry & Culture is the way to go. Keep ability adjustments (on the culture side), let people have the same options they've always had, but split ancestry and culture so people can mix and match if they want.
 

J-H

Hero
I would go the other way and make racial differences more pronounced - no more Half-X. Let's see some truly alien species instead of "humans but more X." The best attempt I've seen at this was a forum post a few years ago where someone talked about how elves perceived the passage of time differently, sometimes spending decades at a time focused on a given project in a sort of slow-time.

Background or class also giving a stat bonus is fine. I just think removing genetic diversity and making every species the same makes things boring. Left Hand of Darkness grey people, etc.
I feel like we've had this discussion before.
 


Retreater

Legend
Maybe have race/species/culture be just a flavor? Have a training modifier to physical stats and personality modifier for mental stats. So "half-orc" doesn't mean anything stats wise, but if he's a nimble (+2 Dex) and learned (+2 Int) half orc, that's where the stats bonuses come from?
 

That’s not the book we’re writing. We’re writing a core game.
Ho... not what I understood. I thought it would be a book to enhanced the current edition with rules, add ons and other nick nacks to make 5ed crunching. If it is en entirely new game... count me out. Sorry you wasted time with me.
 
Last edited:

Larrin

Entropic Good
“Human but more X” is the closest to inhuman a human brain can adequately roleplay.

I'm inclined to agree. I strongly suspect if given a race of sentient chairs with a fully spelled-out and inhuman thought profile, I imagine that most people would role-play them as "humans who think they are chairs", and the people that really got it and could fully dive into the characters would role-play them as "Humans who know they are chairs". We anthropomorphize. It's the go to way we relate to the world.
 

Level Up!

An Advertisement

Advertisement4

Top