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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Changes to race (species?)
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<blockquote data-quote="Scott Christian" data-source="post: 8062979" data-attributes="member: 6901101"><p>You are correct. They are. I have run high school D&D clubs for twenty years, introducing literally hundreds of students to D&D. They are imaginative beyond belief. They want to play crab/squid people or be a hat. They are spontaneous, fun, creative and a joy to watch. </p><p>But... and I say this with love - most of their ideas are stolen from cartoons (Futurrama's Zoidberg and Harry Potter). But that is how we all start. I mean, who in here didn't model their first D&D character after a character in a book or comic?</p><p>Which leads me to this - as imaginative as they are (they see a lot more fantasy/sci-fi/superhero creative ideas than we ever did by 16), they do not like it when logic is broken. I have found very few kids that like the fact that their racoon character is stronger than the elephant character. In fact, this is generally when arguments in game start to happen. It is when you hear young adults say, "Well that doesn't make any sense?" Make no doubt, they don't mind the racoon character winning in a fight against the elephant character. But he'd better do it with magic or speed, not strength. In effect, they don't want someone that looks like the Hulk to be overpowered by Black Widow. Mind games, speed, agility, they are on board. But for some reason strength is not in their imaginative wheelhouse.</p><p>Personally, I think it only happens when players, after years of playing, become detached from the numbers. Meaning the number doesn't even represent an attribute any more, it only represents a bonus to the skill/combat area it applies to. But, that is not how the rules are written. Hence, why people talk about breaking verisimilitude.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 8062979, member: 6901101"] You are correct. They are. I have run high school D&D clubs for twenty years, introducing literally hundreds of students to D&D. They are imaginative beyond belief. They want to play crab/squid people or be a hat. They are spontaneous, fun, creative and a joy to watch. But... and I say this with love - most of their ideas are stolen from cartoons (Futurrama's Zoidberg and Harry Potter). But that is how we all start. I mean, who in here didn't model their first D&D character after a character in a book or comic? Which leads me to this - as imaginative as they are (they see a lot more fantasy/sci-fi/superhero creative ideas than we ever did by 16), they do not like it when logic is broken. I have found very few kids that like the fact that their racoon character is stronger than the elephant character. In fact, this is generally when arguments in game start to happen. It is when you hear young adults say, "Well that doesn't make any sense?" Make no doubt, they don't mind the racoon character winning in a fight against the elephant character. But he'd better do it with magic or speed, not strength. In effect, they don't want someone that looks like the Hulk to be overpowered by Black Widow. Mind games, speed, agility, they are on board. But for some reason strength is not in their imaginative wheelhouse. Personally, I think it only happens when players, after years of playing, become detached from the numbers. Meaning the number doesn't even represent an attribute any more, it only represents a bonus to the skill/combat area it applies to. But, that is not how the rules are written. Hence, why people talk about breaking verisimilitude. [/QUOTE]
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