Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Changes to race (species?)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kinematics" data-source="post: 8063264" data-attributes="member: 6932123"><p>1) Race should have attribute differences. However it should not have <em>all</em> attribute differences, and arguably the attribute differences should be minor — a single +1 if the race has other notable benefits, like dragon breath or fey ancestry; possibly more for the bland human, though I might instead provide more skills or tools as it acts as more of a 'curious' race.</p><p></p><p>2) Culture should not be "from Waterdeep" or "from Icewind Dale" or whatever. It should be more generic and abstract, so that it can apply to basically any world setting. Rather, you're from a mercantile nation, or a culture developed under harsh climate conditions, or a warlike culture, or a crafting culture, etc. You're not from 'a place', but from 'a type of place'. The purpose of culture is to define a broad set of skills and behaviors.</p><p></p><p>For example, a mercantile nation may prize good negotiating skills, and thus a person from there is a good negotiator, whether he's a barbarian or a wizard or a halfling or an orc. A country with rigid formal structure may settle differences with duels, and thus everyone learns at least the basics of using a standard set of dueling weapons. Etc. This is the stuff you grew up learning and playing, and is also stuff that is likely to cause a culture clash when you go somewhere else. The good is that you gain bonuses. The bad is that those bonuses may cause problems for you if you use them somewhere else (ie: storytelling hooks or plot hooks).</p><p></p><p>These <em>can</em> be described using stereotypes (elf culture, or dwarf culture, or goblin culture, etc), but it would be better to describe the culture as its own thing, rather than who's associated with it. For example, if geblings are an insectile race that shares the mining and crafting descriptions you might in a standard setting associate with dwarfs, you don't want to describe them as having a 'dwarf' culture; it just doesn't make sense, and points to weaknesses in your worldbuilding. You instead want it to sound as natural as possible.</p><p></p><p>3) Background is personal, unlike culture. It's how you lived your life, the sort of people you associated with, the hobbies that you took a personal interest in. It's where you developed your life philosophies, interpersonal connections, and learned what you would live or die for.</p><p></p><p>I would consider Background the other section that could provide attribute points. This is, after all, what you personally focused on in your life, not the generic prevailing cultural preferences. This should have a higher attribute bonus than race, so I'd be inclined to put the +2 here.</p></blockquote><p></p>
[QUOTE="Kinematics, post: 8063264, member: 6932123"] 1) Race should have attribute differences. However it should not have [I]all[/I] attribute differences, and arguably the attribute differences should be minor — a single +1 if the race has other notable benefits, like dragon breath or fey ancestry; possibly more for the bland human, though I might instead provide more skills or tools as it acts as more of a 'curious' race. 2) Culture should not be "from Waterdeep" or "from Icewind Dale" or whatever. It should be more generic and abstract, so that it can apply to basically any world setting. Rather, you're from a mercantile nation, or a culture developed under harsh climate conditions, or a warlike culture, or a crafting culture, etc. You're not from 'a place', but from 'a type of place'. The purpose of culture is to define a broad set of skills and behaviors. For example, a mercantile nation may prize good negotiating skills, and thus a person from there is a good negotiator, whether he's a barbarian or a wizard or a halfling or an orc. A country with rigid formal structure may settle differences with duels, and thus everyone learns at least the basics of using a standard set of dueling weapons. Etc. This is the stuff you grew up learning and playing, and is also stuff that is likely to cause a culture clash when you go somewhere else. The good is that you gain bonuses. The bad is that those bonuses may cause problems for you if you use them somewhere else (ie: storytelling hooks or plot hooks). These [i]can[/i] be described using stereotypes (elf culture, or dwarf culture, or goblin culture, etc), but it would be better to describe the culture as its own thing, rather than who's associated with it. For example, if geblings are an insectile race that shares the mining and crafting descriptions you might in a standard setting associate with dwarfs, you don't want to describe them as having a 'dwarf' culture; it just doesn't make sense, and points to weaknesses in your worldbuilding. You instead want it to sound as natural as possible. 3) Background is personal, unlike culture. It's how you lived your life, the sort of people you associated with, the hobbies that you took a personal interest in. It's where you developed your life philosophies, interpersonal connections, and learned what you would live or die for. I would consider Background the other section that could provide attribute points. This is, after all, what you personally focused on in your life, not the generic prevailing cultural preferences. This should have a higher attribute bonus than race, so I'd be inclined to put the +2 here. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Changes to race (species?)
Top