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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Changes to race (species?)
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<blockquote data-quote="pming" data-source="post: 8063645" data-attributes="member: 45197"><p>Hiya!</p><p></p><p></p><p></p><p>I'm all for newer ways of achieving the same sort of goal (re: give a particular species/sub-species of a 'race' inherent advantages and disadvantages) that doesn't involve simple numbers adjustments. Alas, I don't think anyone will do so for...well, various reasons, but the most likely is that one persons experience/interpretation of a 'good thing' or a 'bad thing' for a sub-species might very well be different than others.</p><p></p><p>That said, the simple +1/-1 Ability Score adjustment are MUCH easier to ignore or change than some other method that involves a more complex or nuanced system. I mean, saying "Stout Halflings have +1 to their Constitution, but -1 to their Intelligence" is MUCH easier to change than if they have a 'good' special ability and a 'bad' special disability. "Oh, there are no species/sub-species adjustments in my campaign. Everyone get's a free +1 to a stat, but if they take it they have to take a -1 to another". Easily done. "Oh, no species/sub-species have any Special Abilities or Special Disabilities in my campaign"...not so much, and doing so would likely reduce every 'race' to be, effectively, "just dudes in funny suits". </p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 8063645, member: 45197"] Hiya! I'm all for newer ways of achieving the same sort of goal (re: give a particular species/sub-species of a 'race' inherent advantages and disadvantages) that doesn't involve simple numbers adjustments. Alas, I don't think anyone will do so for...well, various reasons, but the most likely is that one persons experience/interpretation of a 'good thing' or a 'bad thing' for a sub-species might very well be different than others. That said, the simple +1/-1 Ability Score adjustment are MUCH easier to ignore or change than some other method that involves a more complex or nuanced system. I mean, saying "Stout Halflings have +1 to their Constitution, but -1 to their Intelligence" is MUCH easier to change than if they have a 'good' special ability and a 'bad' special disability. "Oh, there are no species/sub-species adjustments in my campaign. Everyone get's a free +1 to a stat, but if they take it they have to take a -1 to another". Easily done. "Oh, no species/sub-species have any Special Abilities or Special Disabilities in my campaign"...not so much, and doing so would likely reduce every 'race' to be, effectively, "just dudes in funny suits". ^_^ Paul L. Ming [/QUOTE]
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