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Level Up: Advanced 5th Edition (A5E)
Changes to race (species?)
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<blockquote data-quote="Kinematics" data-source="post: 8065906" data-attributes="member: 6932123"><p>Wrote this up last night, but didn't get finished with it. Kind of relates to the latest string of replies. On the Culture side of things, I'd also switched over to Upbringing, so would agree on changing the general label for that aspect of these mechanics.</p><p></p><p>Racial simplification.</p><p></p><p>This is to chart out the intrinsic aspects of the available races. I'll stick to the PHB races, because the full list of races is very long.</p><p></p><p>[spoiler=Races]</p><p><strong>Common Races</strong></p><p></p><p>Dwarf</p><ul> <li data-xf-list-type="ul">Lifespan: 350 years. Young until 50</li> <li data-xf-list-type="ul">Size: 4-5 feet tall, 150 lbs, Medium</li> <li data-xf-list-type="ul">Speed: 25 feet. Speed is not reduced by heavy armor.</li> <li data-xf-list-type="ul">Darkvision: 60 feet</li> <li data-xf-list-type="ul">Resilience: Advantage on saving throws against poison, and resistance to poison damage</li> </ul><p></p><p>Elf</p><ul> <li data-xf-list-type="ul">Lifespan: 750 years. Young until 100</li> <li data-xf-list-type="ul">Size: 5-6 feet, slender, Medium</li> <li data-xf-list-type="ul">Speed: 30 feet</li> <li data-xf-list-type="ul">Darkvision: 60 feet</li> <li data-xf-list-type="ul">Fey Ancestry: Advantage against being charmed, can't be magically slept</li> <li data-xf-list-type="ul">Trance: Don't need to sleep. Long rest in 4 hours</li> </ul><p></p><p>Halfling</p><ul> <li data-xf-list-type="ul">Lifespan: 150 years. Young until 20</li> <li data-xf-list-type="ul">Size: About 3 feet tall, and 40 pounds. Small</li> <li data-xf-list-type="ul">Speed: 25 feet</li> <li data-xf-list-type="ul">Darkvision: None</li> <li data-xf-list-type="ul">Brave: Advantage against fear</li> <li data-xf-list-type="ul">Lucky: Can reroll a nat 1</li> </ul><p></p><p>Human</p><ul> <li data-xf-list-type="ul">Lifespan: Under 100 years. Young until late teens</li> <li data-xf-list-type="ul">Size: 5-6 feet, Medium</li> <li data-xf-list-type="ul">Speed: 30 feet</li> <li data-xf-list-type="ul">Darkvision: None</li> </ul><p></p><p><strong>Uncommon Races</strong></p><p></p><p>Dragonborn</p><ul> <li data-xf-list-type="ul">Lifespan: 80 years. Rapid development, adult at 15</li> <li data-xf-list-type="ul">Size: Over 6 feet, 250 pounds, Medium</li> <li data-xf-list-type="ul">Speed: 30 feet</li> <li data-xf-list-type="ul">Darkvision: None</li> <li data-xf-list-type="ul">Breath Weapon: 15 foot cone or 30 foot line, depending on dragon ancestor type</li> <li data-xf-list-type="ul">Damage Resistance: Resistant to the element type of dragon ancestry</li> </ul><p></p><p>Gnome</p><ul> <li data-xf-list-type="ul">Lifespan: 350-500 years. Adult at 40</li> <li data-xf-list-type="ul">Size: 3-4 feet, 40 pounds, Small</li> <li data-xf-list-type="ul">Speed: 25 feet</li> <li data-xf-list-type="ul">Darkvision: 60 feet</li> <li data-xf-list-type="ul">Gnome Cunning: Advantage on Int/Wis/Cha saving throws vs magic</li> </ul><p></p><p>Half-elf</p><ul> <li data-xf-list-type="ul">Lifespan: 180 years. Young until 20</li> <li data-xf-list-type="ul">Size: 5-6 feet, Medium</li> <li data-xf-list-type="ul">Speed: 30 feet</li> <li data-xf-list-type="ul">Darkvision: 60 feet</li> <li data-xf-list-type="ul">Fey Ancestry: Advantage against being charmed, can't be magically slept</li> </ul><p></p><p>Half-orc</p><ul> <li data-xf-list-type="ul">Lifespan: 75 years, Young until 14</li> <li data-xf-list-type="ul">Size: 5-6 feet, Medium</li> <li data-xf-list-type="ul">Speed: 30 feet</li> <li data-xf-list-type="ul">Darkvision: 60 feet</li> <li data-xf-list-type="ul">Relentless Endurance: Being reduced to 0 HP instead drops you to 1 HP, once per long rest.</li> </ul><p></p><p>Tiefling</p><ul> <li data-xf-list-type="ul">Lifespan: Under 100 years. Young until late teens</li> <li data-xf-list-type="ul">Size: 5-6 feet, Medium</li> <li data-xf-list-type="ul">Speed: 30 feet</li> <li data-xf-list-type="ul">Darkvision: 60 feet</li> <li data-xf-list-type="ul">Hellish Resistance: Resistance to fire damage</li> </ul><p>[/spoiler]</p><p></p><p>Now, these are not entirely balanced with each other.</p><p></p><p>Lifespan doesn't matter for balance. Size matters a little. Speed matters a little. Darkvision is situational. And then there's whatever 'extras' each race comes with. There's also the issue of attributes, but I'm setting that aside because any attributes provided can be balanced against each other separately from the other features.</p><p></p><p>A common feature among the races is some sort of advantage against a type of damage or status effect (charm, fear, poison, fire, etc). Those who are lacking that: Humans. There's also Half-Orcs, where it's debatable whether Relentless Endurance is in the same category.</p><p></p><p>Aside from that, Elves have Trance, Halflings have Lucky, and Dragonborn have a Breath Weapon.</p><p></p><p>To balance things out, each race should have two features alongside the basic Lifespan/Size/Speed/Darkvision. Lack of Darkvision should mean that there's room for slightly stronger secondary features.</p><p></p><p>So the first stage reconstruction would start with what needs to be added here.</p></blockquote><p></p>
[QUOTE="Kinematics, post: 8065906, member: 6932123"] Wrote this up last night, but didn't get finished with it. Kind of relates to the latest string of replies. On the Culture side of things, I'd also switched over to Upbringing, so would agree on changing the general label for that aspect of these mechanics. Racial simplification. This is to chart out the intrinsic aspects of the available races. I'll stick to the PHB races, because the full list of races is very long. [spoiler=Races] [B]Common Races[/B] Dwarf [LIST] [*]Lifespan: 350 years. Young until 50 [*]Size: 4-5 feet tall, 150 lbs, Medium [*]Speed: 25 feet. Speed is not reduced by heavy armor. [*]Darkvision: 60 feet [*]Resilience: Advantage on saving throws against poison, and resistance to poison damage [/LIST] Elf [LIST] [*]Lifespan: 750 years. Young until 100 [*]Size: 5-6 feet, slender, Medium [*]Speed: 30 feet [*]Darkvision: 60 feet [*]Fey Ancestry: Advantage against being charmed, can't be magically slept [*]Trance: Don't need to sleep. Long rest in 4 hours [/LIST] Halfling [LIST] [*]Lifespan: 150 years. Young until 20 [*]Size: About 3 feet tall, and 40 pounds. Small [*]Speed: 25 feet [*]Darkvision: None [*]Brave: Advantage against fear [*]Lucky: Can reroll a nat 1 [/LIST] Human [LIST] [*]Lifespan: Under 100 years. Young until late teens [*]Size: 5-6 feet, Medium [*]Speed: 30 feet [*]Darkvision: None [/LIST] [B]Uncommon Races[/B] Dragonborn [LIST] [*]Lifespan: 80 years. Rapid development, adult at 15 [*]Size: Over 6 feet, 250 pounds, Medium [*]Speed: 30 feet [*]Darkvision: None [*]Breath Weapon: 15 foot cone or 30 foot line, depending on dragon ancestor type [*]Damage Resistance: Resistant to the element type of dragon ancestry [/LIST] Gnome [LIST] [*]Lifespan: 350-500 years. Adult at 40 [*]Size: 3-4 feet, 40 pounds, Small [*]Speed: 25 feet [*]Darkvision: 60 feet [*]Gnome Cunning: Advantage on Int/Wis/Cha saving throws vs magic [/LIST] Half-elf [LIST] [*]Lifespan: 180 years. Young until 20 [*]Size: 5-6 feet, Medium [*]Speed: 30 feet [*]Darkvision: 60 feet [*]Fey Ancestry: Advantage against being charmed, can't be magically slept [/LIST] Half-orc [LIST] [*]Lifespan: 75 years, Young until 14 [*]Size: 5-6 feet, Medium [*]Speed: 30 feet [*]Darkvision: 60 feet [*]Relentless Endurance: Being reduced to 0 HP instead drops you to 1 HP, once per long rest. [/LIST] Tiefling [LIST] [*]Lifespan: Under 100 years. Young until late teens [*]Size: 5-6 feet, Medium [*]Speed: 30 feet [*]Darkvision: 60 feet [*]Hellish Resistance: Resistance to fire damage [/LIST] [/spoiler] Now, these are not entirely balanced with each other. Lifespan doesn't matter for balance. Size matters a little. Speed matters a little. Darkvision is situational. And then there's whatever 'extras' each race comes with. There's also the issue of attributes, but I'm setting that aside because any attributes provided can be balanced against each other separately from the other features. A common feature among the races is some sort of advantage against a type of damage or status effect (charm, fear, poison, fire, etc). Those who are lacking that: Humans. There's also Half-Orcs, where it's debatable whether Relentless Endurance is in the same category. Aside from that, Elves have Trance, Halflings have Lucky, and Dragonborn have a Breath Weapon. To balance things out, each race should have two features alongside the basic Lifespan/Size/Speed/Darkvision. Lack of Darkvision should mean that there's room for slightly stronger secondary features. So the first stage reconstruction would start with what needs to be added here. [/QUOTE]
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