Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Changes to race (species?)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kinematics" data-source="post: 8069903" data-attributes="member: 6932123"><p>So, no new discussion in the last couple of days. Was hoping for some critiques. I guess everyone's time was diverted to the poll thread about whether to include ASIs in the race portion of the construction. I had explicitly ignored that as being a separate and orthogonal issue to what I was examining.</p><p></p><p>Morrus has made one comment on the issue of racial variants, such as Sea Elves that can breath underwater. Namely, they would be considered a separate race, mechanically, than standard elves. Which makes sense, and simplifies some of the issues.</p><p></p><p>To keep things balanced, however, we'll need to account for how much design space such factors occupy, and make sure all races have that amount of space. For example, pulling from the UA elf subraces for sea elves and avariel:</p><p></p><p>Elf</p><ul> <li data-xf-list-type="ul">Lifespan: 750 years. Young until 100</li> <li data-xf-list-type="ul">Size: 5-6 feet, slender, Medium</li> <li data-xf-list-type="ul">Speed: 30 feet</li> <li data-xf-list-type="ul">Darkvision: 60 feet</li> <li data-xf-list-type="ul">Fey Ancestry: Advantage against being charmed, can't be magically slept</li> <li data-xf-list-type="ul">Trance: Don't need to sleep. Long rest in 4 hours</li> <li data-xf-list-type="ul">Keen Senses: Proficiency in Perception</li> </ul><p>Sea Elf</p><ul> <li data-xf-list-type="ul">Lifespan: 750 years. Young until 100</li> <li data-xf-list-type="ul">Size: 5-6 feet, slender, Medium</li> <li data-xf-list-type="ul">Speed: 30 feet</li> <li data-xf-list-type="ul">Darkvision: 60 feet</li> <li data-xf-list-type="ul">Trance: Don't need to sleep. Long rest in 4 hours</li> <li data-xf-list-type="ul">Keen Senses: Proficiency in Perception</li> <li data-xf-list-type="ul">Child of the Sea: Can breath both underwater and in air. Has a swim speed equal to walking speed.</li> </ul><p>Avariel</p><ul> <li data-xf-list-type="ul">Lifespan: 750 years. Young until 100</li> <li data-xf-list-type="ul">Size: 5-6 feet, slender, Medium</li> <li data-xf-list-type="ul">Speed: 30 feet</li> <li data-xf-list-type="ul">Darkvision: None</li> <li data-xf-list-type="ul">Trance: Don't need to sleep. Long rest in 4 hours</li> <li data-xf-list-type="ul">Flight: Has a flying speed of 30 feet while not wearing medium or heavy armor</li> </ul><p></p><p></p><p>Sea Elves and Avariel both had Fey Ancestry (advantage vs Charm, can't be slept) removed. Avariel also lost Darkvision and Perception proficiency. In exchange, Sea Elves get swimming speed and water breathing, while Avariel get flight.</p><p></p><p>Is that balanced? It's hard to say in concrete terms. If a player is shown these options, are there reasonably strong motivations to choose any given one of them, or would one of them vastly outweigh the others, in terms of player interest? (And that needs a broad spectrum of players, not a single person who may have particular interests.)</p><p></p><p>Is this an adequate amount of design space for the racial portion of character creation? Note that this isn't including ASI bonuses, which might potentially be replaced with some feat equivalent unique to each race. I think if that's factored back in, we have enough design space to make relatively useful options for players to choose from. We just need to make sure that there's <em>value</em> in each choice. </p><p></p><p>For example, is there any point in having Sea Elves vs just using Tritons? The mechanical benefits are fairly similar. Do we <em>need</em> another elf variant in the same space? Do we lose anything (particularly compatibility) by not having a Sea Elf race?</p><p></p><p>And, most importantly, does this obviate the need for a Location under Upbringing? The design needs for a Sea Elf are fairly similar to the Underdark modifications for Dark Elves. This partly depends on whether the Upbringing: Location mechanic serves a sufficiency independent purpose. Should Dark Elves be Elves from the Underdark (Elf race, Underdark location), or should be their own independent race? Could the Sea elf be constructed as an Elf from under the Sea? But by the time we get back around to the Avariel that falls apart again for balance reasons.</p><p></p><p>So, questions:</p><p></p><ol> <li data-xf-list-type="ol">Do the above examples provide sufficient design space (possibly with the addition of an ASI or feat) to be considered adequate independent choices?</li> <li data-xf-list-type="ol">How much should we lean on separate races for differentiation?</li> <li data-xf-list-type="ol">How much do we need to consider for balance purposes? (Particularly things like natural weapons, either making them more useful, or obviating them.)</li> <li data-xf-list-type="ol">Should I put together a more extensive race list for comparison/balance purposes, even if the A5E design is only intending to include the PHB races? Having a better measure of the range of balance needs means more accurate suggestions for how far the base races can be adjusted.</li> </ol></blockquote><p></p>
[QUOTE="Kinematics, post: 8069903, member: 6932123"] So, no new discussion in the last couple of days. Was hoping for some critiques. I guess everyone's time was diverted to the poll thread about whether to include ASIs in the race portion of the construction. I had explicitly ignored that as being a separate and orthogonal issue to what I was examining. Morrus has made one comment on the issue of racial variants, such as Sea Elves that can breath underwater. Namely, they would be considered a separate race, mechanically, than standard elves. Which makes sense, and simplifies some of the issues. To keep things balanced, however, we'll need to account for how much design space such factors occupy, and make sure all races have that amount of space. For example, pulling from the UA elf subraces for sea elves and avariel: Elf [LIST] [*]Lifespan: 750 years. Young until 100 [*]Size: 5-6 feet, slender, Medium [*]Speed: 30 feet [*]Darkvision: 60 feet [*]Fey Ancestry: Advantage against being charmed, can't be magically slept [*]Trance: Don't need to sleep. Long rest in 4 hours [*]Keen Senses: Proficiency in Perception [/LIST] Sea Elf [LIST] [*]Lifespan: 750 years. Young until 100 [*]Size: 5-6 feet, slender, Medium [*]Speed: 30 feet [*]Darkvision: 60 feet [*]Trance: Don't need to sleep. Long rest in 4 hours [*]Keen Senses: Proficiency in Perception [*]Child of the Sea: Can breath both underwater and in air. Has a swim speed equal to walking speed. [/LIST] Avariel [LIST] [*]Lifespan: 750 years. Young until 100 [*]Size: 5-6 feet, slender, Medium [*]Speed: 30 feet [*]Darkvision: None [*]Trance: Don't need to sleep. Long rest in 4 hours [*]Flight: Has a flying speed of 30 feet while not wearing medium or heavy armor [/LIST] Sea Elves and Avariel both had Fey Ancestry (advantage vs Charm, can't be slept) removed. Avariel also lost Darkvision and Perception proficiency. In exchange, Sea Elves get swimming speed and water breathing, while Avariel get flight. Is that balanced? It's hard to say in concrete terms. If a player is shown these options, are there reasonably strong motivations to choose any given one of them, or would one of them vastly outweigh the others, in terms of player interest? (And that needs a broad spectrum of players, not a single person who may have particular interests.) Is this an adequate amount of design space for the racial portion of character creation? Note that this isn't including ASI bonuses, which might potentially be replaced with some feat equivalent unique to each race. I think if that's factored back in, we have enough design space to make relatively useful options for players to choose from. We just need to make sure that there's [i]value[/i] in each choice. For example, is there any point in having Sea Elves vs just using Tritons? The mechanical benefits are fairly similar. Do we [i]need[/i] another elf variant in the same space? Do we lose anything (particularly compatibility) by not having a Sea Elf race? And, most importantly, does this obviate the need for a Location under Upbringing? The design needs for a Sea Elf are fairly similar to the Underdark modifications for Dark Elves. This partly depends on whether the Upbringing: Location mechanic serves a sufficiency independent purpose. Should Dark Elves be Elves from the Underdark (Elf race, Underdark location), or should be their own independent race? Could the Sea elf be constructed as an Elf from under the Sea? But by the time we get back around to the Avariel that falls apart again for balance reasons. So, questions: [LIST=1] [*]Do the above examples provide sufficient design space (possibly with the addition of an ASI or feat) to be considered adequate independent choices? [*]How much should we lean on separate races for differentiation? [*]How much do we need to consider for balance purposes? (Particularly things like natural weapons, either making them more useful, or obviating them.) [*]Should I put together a more extensive race list for comparison/balance purposes, even if the A5E design is only intending to include the PHB races? Having a better measure of the range of balance needs means more accurate suggestions for how far the base races can be adjusted. [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Changes to race (species?)
Top