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General Tabletop Discussion
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Changes with Equipment, Weapons, Armor.
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<blockquote data-quote="cmbarona" data-source="post: 6167609" data-attributes="member: 71281"><p>Thanks for the advice, but with all due respect, the metagameyness of using a whip just to get sneak attack damage with reach makes me throw up in my mouth a little. I loved Halfling Weapon Training, and I'm loathe to let go of the sling/ dagger/ short sword combination, even when mechanical benefits are against me. I've even taken to using darts as my own homage to Halflings being good at thrown weapons in 3e. It just sucks knowing I'm taking mechanically inferior options to fit my character concept sometimes, especially when I feel it's a concept that the system should support.</p></blockquote><p></p>
[QUOTE="cmbarona, post: 6167609, member: 71281"] Thanks for the advice, but with all due respect, the metagameyness of using a whip just to get sneak attack damage with reach makes me throw up in my mouth a little. I loved Halfling Weapon Training, and I'm loathe to let go of the sling/ dagger/ short sword combination, even when mechanical benefits are against me. I've even taken to using darts as my own homage to Halflings being good at thrown weapons in 3e. It just sucks knowing I'm taking mechanically inferior options to fit my character concept sometimes, especially when I feel it's a concept that the system should support. [/QUOTE]
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Changes with Equipment, Weapons, Armor.
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