There are many updates to the equipment, including significant weapon revisions, etc. I'll start with four big things concerning equipment that I am pleased – even thrilled - to see incorporated into the rules.
1. Tools. There are now a wide variety of specialty tools requiring proficiency. Thieves’ tools are no longer an exception. While we can smirk at only professional soldiers getting advantage on card games, the integration of proficiency in both classes and backgrounds is a good development. A Professional gambler background is also easily devised. Opening locks and disabling traps is now purely a matter of training.
Suggested tweaks:
* allow characters with a Nobles to gain proficiency either in a musical instrument or some gaming equipment.
* grant (all? some?) Rogues proficiency in gaming equipment.
2. Holy symbol. The cleric’s holy symbol now has many functions, and is no longer decorative. This includes giving a bonus to spell DCs. The bonus even works with spells that don’t attack, like sacred flame. Hurrah!
3. Spiked shields are gone. Thank the Maker! Bucklers are in (though they need a description). Reference to wooden shields for druids is still there.
4. Weapon descriptions: the variables for "critical" and "versatile" weapons are really nice.
Suggested tweak: make Spears versatile (1d8).
I'm pretty pleased so far.
1. Tools. There are now a wide variety of specialty tools requiring proficiency. Thieves’ tools are no longer an exception. While we can smirk at only professional soldiers getting advantage on card games, the integration of proficiency in both classes and backgrounds is a good development. A Professional gambler background is also easily devised. Opening locks and disabling traps is now purely a matter of training.
Suggested tweaks:
* allow characters with a Nobles to gain proficiency either in a musical instrument or some gaming equipment.
* grant (all? some?) Rogues proficiency in gaming equipment.
2. Holy symbol. The cleric’s holy symbol now has many functions, and is no longer decorative. This includes giving a bonus to spell DCs. The bonus even works with spells that don’t attack, like sacred flame. Hurrah!
3. Spiked shields are gone. Thank the Maker! Bucklers are in (though they need a description). Reference to wooden shields for druids is still there.
4. Weapon descriptions: the variables for "critical" and "versatile" weapons are really nice.
Suggested tweak: make Spears versatile (1d8).
I'm pretty pleased so far.
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