Warbringer
Explorer
I'd wish they'd just take the time to list in the weapon the impact of critical hit and jump the general rule. Most people will only use 1 or 2 weapons and will learn their critical effects easily, then you can do.
Greatsword
Hit: 2d6
Critical: +1d10, or knockback your target STR (-size difference) squares. If they hit a solid object (wall) they take d4 damage for every square travelled. (Basic rules do only damage on a crit)
Adding flavor to the weapons would be a lot more fun...
Greatsword
Hit: 2d6
Critical: +1d10, or knockback your target STR (-size difference) squares. If they hit a solid object (wall) they take d4 damage for every square travelled. (Basic rules do only damage on a crit)
Adding flavor to the weapons would be a lot more fun...
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