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Changes with Equipment, Weapons, Armor.
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<blockquote data-quote="Kobold Stew" data-source="post: 6167788" data-attributes="member: 23484"><p>Take a breath, grab an antacid, and consider whether it is really all that bad or if perhaps you might have miscommunicated your initial concern. </p><p></p><p>In this post you say you want to use sling/dagger/short sword. But your original complaint, phrased explicitly in metagamey terms, you said you were feeling pushed to use a rapier/handcrossbow or TWF:</p><p></p><p></p><p></p><p>It sounds like you have somehow managed to get over the hurdle of TWF -- you are not being forced to use a short sword and dagger; that's a choice you are making freely. </p><p></p><p>So why are you feeling "forced" to use different weapons?</p><p>The advantage of a rapier over a short sword averages 1 point of damage. </p><p>The advantage of a hand crossbow over a sling is 2 points, but the crossbow has the loading property (which admittedly does not affect rogues the way it does most other classes)</p><p></p><p>Since you will be working to use sneak attack as often as possible (presumably), I suggest the marginal shift in damage isn't forcing you to do anything at all. Decide to play your concept or not. </p><p></p><p></p><p></p><p>It goes without saying that using a sling or throwing a dagger both have much greater range and versatility than a whip. Though it gives you a trick, the whip is the least metagamey choice within the terms that you present the case, as it does less damage than the others because you don't add the DEX bonus. And it happens not to coincide with your "concept" of a halfling slinger with a shortsword, and maybe a dagger. Fine. </p><p></p><p>If you are concerned that without the halfling weapon dice from an earlier testpack you are going to do a point or two less damage per round, then your own metagmeyness is getting in the way of your character concept.</p><p></p><p>Play what you want. </p><p></p><p></p><p></p><p>You are welcome.</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 6167788, member: 23484"] Take a breath, grab an antacid, and consider whether it is really all that bad or if perhaps you might have miscommunicated your initial concern. In this post you say you want to use sling/dagger/short sword. But your original complaint, phrased explicitly in metagamey terms, you said you were feeling pushed to use a rapier/handcrossbow or TWF: It sounds like you have somehow managed to get over the hurdle of TWF -- you are not being forced to use a short sword and dagger; that's a choice you are making freely. So why are you feeling "forced" to use different weapons? The advantage of a rapier over a short sword averages 1 point of damage. The advantage of a hand crossbow over a sling is 2 points, but the crossbow has the loading property (which admittedly does not affect rogues the way it does most other classes) Since you will be working to use sneak attack as often as possible (presumably), I suggest the marginal shift in damage isn't forcing you to do anything at all. Decide to play your concept or not. It goes without saying that using a sling or throwing a dagger both have much greater range and versatility than a whip. Though it gives you a trick, the whip is the least metagamey choice within the terms that you present the case, as it does less damage than the others because you don't add the DEX bonus. And it happens not to coincide with your "concept" of a halfling slinger with a shortsword, and maybe a dagger. Fine. If you are concerned that without the halfling weapon dice from an earlier testpack you are going to do a point or two less damage per round, then your own metagmeyness is getting in the way of your character concept. Play what you want. You are welcome. [/QUOTE]
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