WaterRabbit
Explorer
Final Quibble
My final quibble is this one. Inflict spells do damage. Just let that damage go against VP first, if the target has them. In the long run, it is an elegant solution to the Harm problem. Hit a character with Harm, it reduces them to 0 VP. Hit them with Harm again and it reduces them to 0 WP. Takes some of the punch out of Harm, but still keeps it as a viable spell.
Plus Inflict Critical Wounds does 4d8 +1 per level. It is a 4th level spell, so minimum caster level is 7th for an average damage of 16 points of damage. This represents a huge chunk of points.
On the other hand, you could just have both cure and inflict spells have the option of doing WPs equal to their Spell level +1.
Inflict spells ignore a target’s DR and deal
damage directly to WP.
My final quibble is this one. Inflict spells do damage. Just let that damage go against VP first, if the target has them. In the long run, it is an elegant solution to the Harm problem. Hit a character with Harm, it reduces them to 0 VP. Hit them with Harm again and it reduces them to 0 WP. Takes some of the punch out of Harm, but still keeps it as a viable spell.
Plus Inflict Critical Wounds does 4d8 +1 per level. It is a 4th level spell, so minimum caster level is 7th for an average damage of 16 points of damage. This represents a huge chunk of points.
On the other hand, you could just have both cure and inflict spells have the option of doing WPs equal to their Spell level +1.