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Changing Divine classes.
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<blockquote data-quote="Hobbit4Hire$" data-source="post: 9279728" data-attributes="member: 7044635"><p>Right, this is a good approach. I have looked at Runequest, and my thinking is that, in <em>Pathfinder </em>or <em>Dungeons & Dragons, </em>"domains" could be the equivalent for "runes". My one caveat is that my putative prestige class "Proxy" would get empirical power from empirical beings. These are the kinds of "lower-case-g-gods" one typically finds in pulp fantasy, epic poetry, comic books, and TTRPG. These beings are demonstrably real, but they have real limits, and do not require any kind of faith or argumentation. Whether or not they are gods or worthy of worship is also something I wanted to leave open for characters, both in the world and outside, to decide for themselves. That is why I called such beings "Sponsors". This is meant to evoke the idea that these Proxies are supplied techniques/spells from Sponsors, sort of like how modern governments supply modern weapons to their proxies via "state sponsorship". These are the kind that would work similar to the Runequest cults you mentioned. </p><p></p><p>By contrast, the "Chaplain" class I was working on is meant to represent the kind of real-life chaplains found in historical as well as contemporary militaries, motivated by a genuine religion or ideology, where there is genuine faith, rather than just base power. These are the kind that would actually make sense to have on the front lines with soldiers. These are also the kind of people that hardened frontline soldiers would turn to when dealing with problems, whether it be a creature of the night, or spiritual stress.</p></blockquote><p></p>
[QUOTE="Hobbit4Hire$, post: 9279728, member: 7044635"] Right, this is a good approach. I have looked at Runequest, and my thinking is that, in [I]Pathfinder [/I]or [I]Dungeons & Dragons, [/I]"domains" could be the equivalent for "runes". My one caveat is that my putative prestige class "Proxy" would get empirical power from empirical beings. These are the kinds of "lower-case-g-gods" one typically finds in pulp fantasy, epic poetry, comic books, and TTRPG. These beings are demonstrably real, but they have real limits, and do not require any kind of faith or argumentation. Whether or not they are gods or worthy of worship is also something I wanted to leave open for characters, both in the world and outside, to decide for themselves. That is why I called such beings "Sponsors". This is meant to evoke the idea that these Proxies are supplied techniques/spells from Sponsors, sort of like how modern governments supply modern weapons to their proxies via "state sponsorship". These are the kind that would work similar to the Runequest cults you mentioned. By contrast, the "Chaplain" class I was working on is meant to represent the kind of real-life chaplains found in historical as well as contemporary militaries, motivated by a genuine religion or ideology, where there is genuine faith, rather than just base power. These are the kind that would actually make sense to have on the front lines with soldiers. These are also the kind of people that hardened frontline soldiers would turn to when dealing with problems, whether it be a creature of the night, or spiritual stress. [/QUOTE]
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